
How realistic is AirportSim? This question certainly troubles many of our players, because let's face it: not all simulators are a realistic experience - but the problem is that not all games need to be.
What is a video game really? What do we want to achieve when we reach for it as gamers? There will be many answers, but there is one - strongly universal: experience. In most cases, we want to feel what it's like to be someone else and do something different. Living a different life. However, we are not able to feel this fully, because being someone else involves... well, a completely different set of experiences. However, we want to simulate it, we want to ask ourselves: "what if" I were a mage, a knight, an elf warrior, a Celtic warrior with schizophrenia, an airplane pilot... a member of an airport ground crew.
The video game, through its mechanics, is meant to enable us to have this experience: what would it be like if you lived in a world where magic exists and you were a powerful magician? What would you see as a pilot while flying an airplane? What would you do as a man associated with ground handling at an airport? The key word, however, remains "experience," not actually being that person because that is physically impossible. You won't learn to be an airplane pilot, the game simply facilitates it for you in such a way that you can feel similar to a pilot.
In this context, realism is not preserved - it is just an illusion due to the specifics of the medium. But after all, it is precisely this illusion that we as players want to experience: we want it to be as perfect as it can be.
How, then, is it in the case of AirportSim? If we want to answer this question, we need to break down our production into three evaluation factors: the visual aspect, the gameplay scheme, and the mechanics.
Graphics
Vagar airport, Chopin airport, licensed vehicles such as Bison - our team works in the sweat of their brow to transfer every planned location, and every distinctive vehicle to the virtual world.

Gameplay
AirportSim offers a couple of different game modes, planned in such a way that different players can get the most out of the gameplay. So, if you're a player who likes challenges, you'll be interested in the challenge mode, during which you'll test your skills during... well, a challenge: for example, to see how well you'll manage to refuel two different planes, or at what time you'll manage to deal with passengers' luggage, carrying them from the airport under the plane's baggage hold.

