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Red Tether Version 1.206 (Hazard Zone)

-Attempted to overall make both zone 4 variants more even in terms of difficulty.
-Added 2 new magnetic attachments
-Added 3 new enemy variants.
-Mag-Charge Railguns now fire 3 shot bursts and target faster.
-Consecrated neutronium missile move rate reduced.
-Acid spills can no longer apply acid once they are mostly faded out.
-Hangar and mine layer attachments no longer prevent retreat while active.
-Adjusted jump jammer limitations and description.
-Increased stealth reveal time on tug targeting.
-Attempted to fix a problem related to how player self-pull force is taking effect.
-Fixed situations in which both an EMP wave shot and the electric arc could hit you on the same frame, leading to instant EMP. (?)
-Fixed some bad tooltips.