Hello! Wow, SOKOBOT has been out for a week already. The launch wasn’t completely smooth due some little hiccups, like it disappearing from Steam for a bit, but watching people play the game has made it all worth it. I love seeing your solutions, whether they be well oiled machines or held together with tape, and I would encourage you to post them in the community hub as screenshots and "artwork"!
Further Updates
On Thursday I posted a stealth update that increases the amount of save slots as that was a common request.
As far as expanding the game further, I am set up to add extra areas and levels, but I would only want to do so with something to say. I want to avoid just repeating the same ideas for the sake of having more content. This probably means introducing new mechanics and/or bigger levels so please look forward to that!
Workshop
Some people have asked about Steam Workshop support and, speaking honestly, it would not be an easy task. My level data is pretty tied up in Unity at the moment, I don’t have a player-friendly editor, and it doesn’t perform any validation... So, while I would love to add this, let's call it a stretch goal! I hope you can be understanding.
Reviews
I do have one humble request. I’m currently sitting on 3 user reviews and Steam doesn’t really consider a game worth mentioning until it has ten. If you are enjoying the game, have put a few hours in and want to support it, please consider writing one. You don’t have to, of course, but I figure if you got this far into a news post you might be persuaded!
Anyway, thank you to everyone who has played my silly little robot programming game!

