Ahead of our Early Access launch for Deep Space Outpost we wanted to let you know our current plans.
Below is our current Roadmap and we will be expecting some of these features to be in the game as soon as we release into EA (so your support gets you more than the demo straight away).
- Load/Save Functionality (at EA launch);
- Custom Sandbox Options (at EA launch);
- New Items (defence and production items);
- Scenarios (produce 'x' resources, survive 'x' days, etc.);
- More Threats / Encounters (space anomalies, pirates, aliens?);
- Trade with Passing Ships (or repair/salvage them);
- Human Workers (with the extra items they will need: living quarters, food production, entertainment and all that comes with non-droid NPCs);
- Research/Upgrade Items (stronger walls, more powerful weapons, faster production);
- Localisation (let us know language requests, we can then prioritise);
- Accessibility (I recently added text scaling as someone suggested, so very open to adding more to help people play).
This is in a rough priority order, but can and will change. Some of these items are more likely to be altered as we progress as we see what works and what doesn't (some are at a more conceptual stage currently). Hopefully you can influence all that by giving us your feedback. This list isn't exhaustive though, we are very open to suggestions on additional features. If you have an idea that you think would be fun or interesting to explore, let us know!
Of course there will always be updates to what's there already, bug fixes, balancing of systems, UI improvements, et cetera.
Nick
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