Developer postOriginal post (opens in a new tab)

December Patchnotes #1

Greetings Adventurers,

the December patch is here! After the big 0.8 Version launch, we've been closely listening to your feedback, fixing bugs, and adding improvements based on your feedback on Discord!

Here are the fixes, additions & improvements for this month's patch:

  • 💾Added a new check to detect unsaved map changes when editing characters during map building: Players will now get a warning to save their map changes when editing characters without fear of losing their map-building progress. This new safeguard ensures your hard work on maps remains intact, even if you need to tweak your miniatures mid-session.
  • 🖌️Fixed an issue causing the map brush to get stuck when switching to the character editor: Editing characters during map building will now behave as intended, disabling the brush inside the character editor.
  • 🔊 Adjusted sound mixing for the tutorial Adjusted the loudness of various sound files during the tutorial mission.
  • 🧟 Reintroduced the Zombie Soldier and Undead Fighter miniatures to the map builder Back by popular demand (or better said: fixed thanks to your reports)! The undead are once again available for all your necromantic (or apocalyptic) encounter designs.
  • 🔧 Fixed a Bug where the character editor UI was sometimes not visible in VR

We’re constantly working to improve the game and your feedback is invaluable, so keep it coming!
Stay tuned for more updates in future releases!

And as always:
See you inside Dungeon Full Dive!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 16775960 · public branch

    Steam updated · First observed