You thought last patch was big? Brace yourselves.
Highlights
- Portuguese and Polish translations: These translations are in beta stage and may contain errors. As always, if you spot any let me know and they'll get fixed ASAP!
- Many more wave types with more enemy quantity! As of last patch, the average enemy count in each wave was 3.4, and now it's 4.05. Various towers that dealt AoE damage have been balanced in result.
- Two new maps!
- Two new boss trinkets! (Fairy Wand and Sweet Candy)
- You can now change the game speed with hotkeys! (a tooltip with all the existing hotkeys is coming in the future)
- H: Set game speed to x0.
- J: Reduce game speed by x0.5.
- K: Increase game speed by x0.5.
- L: Set game speed to x2.5.
- Crit chance now scales with luck for all towers! 1 luck equals 0.33% crit chance.
- Towers that are already placed now have tooltips explaining what they do.
- The EXP gained by completing levels and obtaining trinkets has gone up 50%!
Balance changes
Trinkets
Most of the boss trinkets have been changed to make the decision to pick one or another more interesting.
- Ancient Knowledge: Starting mana 2 -> 3
- Bookworm: Draw one more card each round. Reduce in 1 the maximum overload. -> Draw one more card each round. Lose 6 luck.
- Golden Catalyst: Gold multiplier -75% -> -90%
- Heart Catalyst: Max health lost 4 -> 3
- Spell Elixir: Spell mana 2 -> 3
Cards
- Freezing Fog: Range 55 -> 65, Slow duration 4 -> 3
- Rebound Shock: Starting magic damage 20 -> 30, Scaling multiplier 10% -> 7.5%
- Arcane resonator: Range (155, 155, 155) -> (170, 170, 170), Fire rate (0.08, 0.24, 0.72) -> (0.12, 0.36, 1.08). Now the tower's fire rate is reduced when it casts many copies of the same spell, up to -90% when copying 12+.
- BF Rifle: Range (130, 140, 150) -> (125, 135, 145)
- Ballista: Range (125, 135, 145) -> (120, 135, 150), Fire rate (1, 1.5, 2) -> (0.8, 1.2, 1.6). Now pierces all enemies since level 1.
- Basic Bomber: Fire rate (0.5, 0.72, 0.94) -> (0.45, 0.65, 0.85), Range (95, 115, 135) -> (95, 110, 125). Taking into account the increased average enemy count, this tower's power level is roughly the same.
- Bomber: Fire rate (0.5, 0.75, 1) -> (0.5, 0.7, 0.9), Range (95, 115, 135) -> (95, 110, 125). Same as the Basic Bomber.
- Cremator: Range (150, 150, 150) -> (155, 155, 155), Fire rate (3.5, 4, 4.5) -> (2.8, 3.2, 3.6).
- Disruptor: Range (100, 120, 140) -> (110, 120, 130), Fire rate (1.4, 1.5, 1.6) -> (1.75, 2, 2.25), Magic damage (2, 6, 18) -> (1, 3, 9)
- Fulminator: Fire rate (0.24, 0.25, 0.26) -> (0.25, 0.27, 0.29)
- Giant's Bane: Range (130, 140, 150) -> (150, 150, 150)
- Isochron Bot: Range (90, 90, 90) -> (95, 95, 95), Fire rate (0.65, 0.65, 0.65) -> (0.75, 0.75, 0.75)
- Ruthless End: Magic pen (100, 100, 100) -> (400, 400, 400)
- Sniper: Fire rate (0.3, 0.45, 0.6) -> (0.3, 0.4, 0.5)
- Virtuoso: Range (110, 115, 120) -> (120, 125, 130)
Bug Fixes
- Spell mana is no longer spent when casting spells that have reduced costs.
- Towers and enemies shouldn't randomly lose mouse focus now.
- The Everchanging deck now correctly shows ascension progress in the deck list.
