Exorcism Changes
After playing the game more myself, listening to reviewers, and everyone in the comments section, I felt the current exorcism was way too hard and was extremely unforgiving, it felt more tedious than fun, especially if you felt like you did everything correctly, just to get laughed at and eaten.
The new exorcism mechanic was actually recommended in the comment section of one of Insyms videos by someone that goes by the name Apex, their original idea was to make it percentage-based, meaning if you get 4/5 clues completed, you have an 80% chance of successfully completing the exorcism, rather than a 0% chance.
I've worked this idea into the game, while also factoring in the ghost selection step, selecting the correct ghost currently makes up for 40% of your success chance, meaning if you figure out the ghost, but don't try and get any clues and just start an exorcism, you have a 40% chance to be successful. This chance can and probably will be changed in the future through more testing, and with different difficulty levels, but that's the number I felt comfortable settling on currently.
The steps or "clues" make up an additional 60% of the success chance, so if you have to find only 1 clue, that 1 clue makes up 60% of your success chance, but if you have to find 6 clues, they're all 10% each, adding up to 60%.
I'm really happy with how this feels, but as I said, the numbers aren't currently set in stone, and I'm more than happy to revise them in the future after more feedback and testing.
New Effigy Model
As you all probably know, the current Effigy model was very much a placeholder, and none of us were really happy with it, it was more comical than scary which certainly isn't what we want. It also didn't feel like it fit with the Effigy, as he's meant to be the ghost of a man that died in a house fire at the house previously. I feel this model fits that significantly better, and I'm looking forward to seeing what you all think of it!

Bug Fixes:
- Fixed a bug where the Russian doll wasn't spawning in any house.
- Fixed a bug where players sometimes couldn't open Potts Road equipment room door.
- Fixed a bug where all the Russian doll spawn points were outside the map on Farm Lane.
- Fixed a bug where "Ghost Clues" weren't resetting when starting a new game.
- Fixed footsteps not working in the lobby room.
- Fixed a bug where dead players still needed to take anti-radiation pills.
- Fixed the graphical issues on the wooden floors of certain houses.
- Fixed a bug where players would crash if they tried to join a game that just ended.
- Fixed a bug where some players would die from the ghost on the bible.
- Fixed a bug where the Geiger Counter was just ticking twice consistently.
- Fixed a bug where all items were off once picked up again.
- Fixed a bug where players would duplicate items if they picked them up before another player joined.
- Fixed a bug where the ghost would instantly hunt upon joining a game.
- Fixed a bug where the host would see a hunt/ghost that didn't exist for the clients.
- Fixed a bug where players could still see the chest lights of dead players.
Changes:
- Added footstep sounds for all ghosts that make sense to have them (Effigy, Demon, Oni).
- Changed the "Ghost Selection" tab inside of the journal to be grayed out if you're not the host.
- Made it so items only spawn in after the last player has joined. (This is to stop the item duplication issues, it also gets everything ready for when I add leveling and unlocking items in the future).
- Added a warning when ending a game that it will crash the game for other players.
- More performance tweaks/improvements.
- Smoothed out the increase/decrease of Thermometer and Geiger Counter.
Thank you to everyone that's been testing the game and providing great feedback! If you're interested in the game, please give it a wishlist as it helps me out dramatically, or if you'd like to be part of the process and get your own ideas into the game, consider joining the official Discord server!
- Kyle.
