Hey guys, just a small patch today fixing up some of the issues to do with enemy turns in battle - sometimes they would 'skip a turn' when halfway through a move etc. This should clear up *most* of that, not fully tested but the gameplay experience should be a bit smoother.
Also fixed another bug where if you used a skill that created a status effect, and then another of the same effect, it would default the skill's cooldown to the latest one (even if it was less) , so a 3 turn cooldown effect would suddenly be 1 turn.
All the fun and games of trying to debug this behemoth! Not much work done on multiplayer this week unfortunately but gotta try and make the game as stable as I can. Back to the forge!
Cheers Oli
V 0.8.4.M Patch Notes (Jan 17 2023):
--- BATTLE CHANGES / FIXES ---
• Potential fix for turns beginning before a move was complete ( eg halfway through a status effect etc)
• Fixed a bug where skills that created status effects over existing status effects would override their cooldown. EG causing a stun via taunt when enemy already had 3 turns of stun would set that to 1 turn
--- MISC FIXES AND CHANGES ---
• Previously the game hasn't been keeping track of total time played properly ( it was including down time between sessions. ) . This is now fixed , but all characters upon load the first time after this patch will start from 0:00 now ( start a new character to properly track all time played.)
• Some font size appearances have changed in preparation for new language support
• Fixed a bug where reloading a game after a gladiator had run out of days ( ie 'the bad ending' ) would cause the game to restart at day 1 and odd things would happen. The game now reloads at the final day so you can still see your character and witness the bad ending.
