Greetings, mighty gladiators!
With the Steam Next Fest successfully completed, the road to Early Access continues! With less than three months to go, I have a ton of work to get through. This patch represents the last big 'content update' for the demo build of the game. I will of course be patching it with subtle bugfixes and balances from here on, but now all my energies will be going towards getting that Early Access build up and running.
Please enjoy this new build of the game, there are tons of changes and no doubt a few oddities I need to fix, so let me know what you think in the discussion forums!
Cheers, Oliver Joyce
Whiskeybarrel Studios
V0.2.2.A Patch Notes
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- Increased variety range of gladiator enemy levels at the fight selector
- Increased chance of enemies wearing armour
- Increased essence cost of many abilities
- Increased armour value and cost of shields
- Added hit chance penalty for dual wielding
- Added Shield Block Skill to game. If you are holding a shield and raise it, defence is increased by 25% and all damage goes to the shield until it breaks or the skill's duration ends.
- Added many other new skills into the game including Gale, Lightning Bolt, Poison Cloud and Death Ray
- Enemy gladiators can now use potions and items in battle
- Gladiators can now attack with their shield arm if they lose a weapon arm ( 25% damage )
- Gladiators can now kick if they lose both arms ( 25% damage )
- Gladiators can now headbutt if they lose both arms and legs ( 25% damage )
- Added back button to shop panel/learn skills panels in shop to return to shop main menu
- Added special status effects "Immolated/Electrified/Poisoned/Frozen"
- Doubled the speed of fireball/frost bolt projectiles
- Added +2 agility bonus / penalties to the dice roll at the start of battle
- Improved enemy AI slightly to react better to your moves
- Armour damage text now shows on damage splat instead of just 'physical'
- Fixed bug where element resistance talents did not actually protect you (lol)
- Fixed weapon hold offset positions
- Fixed bug where fighting after 10pm at night caused you to rest in the daytime after the battle
- Fixed bug where Charisma did not provide discounts at the shop
- Fixed bug where location levels on the overland map showed incorrect values
- Fixed a bug where clicking the character info panel too quickly /often caused errors
- Various typo fixes and miscellaneous changes
