As we hurtle towards the Steam Next Fest Demo, I'm finalizing the build that will go up there, frantically tying things together, bug-fixing and balancing and ... you guessed it ... still adding in new stuff!
One of the things I've always been meaning to add to the game is Character Class selection, something that featured in Swords and Sandals V Redux. Previously, the series would assign an arbitrary class to you based on your best stats : characters with high Defence / Vitality would be Knights, high agility would be rogues and so on.
In Swords and Sandals Immortals you now have six character classes to choose from ( with possibly more to come during early access. )
- Warrior - Battle hardened master of melee and combat
- Wizard - Powerful wielder of the arcane arts
- Rogue - Crafty and nimble adventurer with many tricks
- Knight - Honourable and proud defensive fighter
- Priest - Devout and pious defender of the faith
- Bard - Uses music and entertainment to bring down enemies
Each of these characters have the following special traits:
- 1 unique talent that cannot be gained any other way
- 1 unique skill that cannot be gained any other way
- 2 bonus stat points ( strength/attack for warriors, for example)
There may also be more unique talents and skills added during Early Access too, as well as other classes revealed. But for now, what's the difference between a talent and a stat?
A talent is a passive ability that stays with the player the whole time. For example the Warrior's 'Battle Forged' talent means you always have 30% more total health than other gladiator classes.
Askill is an active ability that is assigned to your Battle Circle to be used in combat. Skills like the Warrior's Barbarian Storm, a powerful melee attack than be triggered with a long cooldown.
These character classes are of course just starting points for your gladiator. There's nothing stopping you from creating a wizard who ends up using powerful two handed weapons, or a warrior who also specializes in sonic weapons.
Under a week until the demo launches - I've just put together a new trailer which I can't wait to show you all.
Cheers, Oliver Joyce
Whiskeybarrel Studios
