Gladiators! I've been hard at work on Swords and Sandals Immortals all year but the Steam page has been relatively quiet ... until now. It's time to open the portcullis, step into the Arena and start smoothing the sands for the impending arrival of our gladiators!
Over the coming weeks and months I want to share with you progress updates from the game. These updates were first posted on my Patreon a little while ago but it's time to share them with the greater community and get your feedback on what you want to see in the game going forward! Alright, without further ado ...
The Level Up Screen

One of the I've finished up the 'end battle bar' which is quite familiar to those who have played the earlier S&S games. Your gladiator will receive XP and gold based on the enemy's power score.
Once the bar fills, it will turn blue and the next screen you see will be a campfire at night. Some of you may notice the campfire used to be part of the Battle Caravan screen, this has now been moved to its own screen. Someone pointed out to me it looked weird that your little camp was surrounded by all these big tents, so I moved it to its own space - looks a lot less cluttered.
What we will see on this screen is your gladiator asleep by the fire. They suddenly awake, hold up their arm to the sky, a bolt of lightning appear and nice shiny particles will flash as they grow in power!
You will then select a new attribute to increase ( Strength, Agility and so on ), and you'll head to the Talent Tree selection. It actually plays out quite similar to Swords and Sandals III's talent trees. Talents for Warfare, Arcane and Theatrics that you can level up. The key here is to make lots of interesting talents for gladiators to choose from.
There will also be a Robotics talent tree further down the road for Automaton/Cyborg type characters!
In the next update, we'll talk about these talent trees themselves!
Until next time, I salute you!
Oliver Joyce
Whiskeybarrel Studios
