PATCH NOTES 1.26
Hey!
Some more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!
Card Changes:
- Sand (1): - decreased timer bonus per point: 20% -> 15%.
Ability Changes:
- Fireball: - decreased damage: 12 -> 10. - decreased Cooldown: 5 s -> 4.5 s.
- Fire Ring: - decreased initial damage: 12 -> 8. - change Level 3 upgrade from: “Ring shrinks” to “Initial Hit repels inwards”. - increased Cooldown: 10 s -> 11s.
- Fire Born: - decreased initial damage: 10 -> 6.
- Advancing Dune(1): - decreased Itchy Sand timer debuff: 1.5 s -> 1.25 s.
Hero Changes:
- Malten: - update character Leveling tree and Altar to fit the Ability changes.
Changes & Bug Fixes:
- Bots - improved target selection and objective priorities.
- Legacy of the Gods - Ascension Interface - fix bug which closed Ascension Selection Menu, when both ppl choose the same Ascension.