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PATCH NOTES 1.26: ELEMENTAL BALANCE

PATCH NOTES 1.26

Hey!

Some more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!

Card Changes:

  • Sand (1): - decreased timer bonus per point: 20% -> 15%.

Ability Changes:

  • Fireball: - decreased damage: 12 -> 10. - decreased Cooldown: 5 s -> 4.5 s.
  • Fire Ring: - decreased initial damage: 12 -> 8. - change Level 3 upgrade from: “Ring shrinks” to “Initial Hit repels inwards”. - increased Cooldown: 10 s -> 11s.
  • Fire Born: - decreased initial damage: 10 -> 6.
  • Advancing Dune(1): - decreased Itchy Sand timer debuff: 1.5 s -> 1.25 s.

Hero Changes:

  • Malten: - update character Leveling tree and Altar to fit the Ability changes.

Changes & Bug Fixes:

  • Bots - improved target selection and objective priorities.
  • Legacy of the Gods - Ascension Interface - fix bug which closed Ascension Selection Menu, when both ppl choose the same Ascension.