We fixed some mechanics and add few balance adjustments.
Card Changes:
- Flinger: - fix the bug with wrong melee missiles damage calculation, when close to the target.
Ability Changes:
- Ground Rubble: - decreased Damage Reduction: 70% -> 60% - decreased Root Time: 1.5 -> 1.25 second.
- Seismic Golem: fix the bug with too many ground explosions in dash + golem combo.
Changes & Bug Fixes:
- increased the range for max damage for shooters: 203 -> 290.
- Fixed issue with auto reset of Free Throw Cooldown, while using other hand for melee or ability.
- Test Fighter can not be started if the player is in party (to prevent double game launching).