Improved: Portal can now also transport squads when the start and target provinces are not connected via the navigation mesh.
Improved: Big mana trees now generate double the amount of mana as standard mana trees.
Improved: Several smaller performance optimisations which should improve framerates in the late game, especially with >300 workers.
Balancing: Beacon of Courage aura moral buff has been reduced as it was far too high.
Balancing: All squads' portal costs have been reduced to very low mana values.
Balancing: Increased the conquer bonus for Fire and Water Elementals.
Fixed a bug in temple aura, where additional auras from the building data list would not be applied correctly. This led to mana trees not working again.
Fixed a bug with forest fires not getting completely removed even though all trees or buildings were either extinguished or burned down.
Fixed a bug for the AI when placing buildings. In rare cases, it would place a building in a position where the grid was actually blocked.
Fixed a bug where squads would get stuck when trying to teleport via a portal.
Fixed a crash bug when squads would try to use a portal and the portal got destroyed during that time.
Fixed a bug where food limits were not timely restored after loading a saved game, which then led to a food reduction to 150 or less.
Fixed a bug where upkeep costs would get directly paid after loading a saved game instead of waiting for the cycle to end.
Fixed a bug where units using a portal would be lerped the whole way instead of actually teleported.
Fixed several issues in the send squads UI when the start and target provinces have a portal available.
- News and updates
- Heart Of Muriet Playtest
- Bugfixes and smaller improvements - Version 80rev94
Source: Steam Community (opens in a new tab)
