Source: Steam Community (opens in a new tab)
- Balancing: Units "good against" and "weak against" modifiers adjusted.
- Balancing: Crop fields only cost wood.
- Improved all bottom menus (alchemist UI, hamlet UI, province UI, wizard UIs, etc.) to have more space, increased font sizes, and improved text formatting.
- Improved: Renamed fertility to crops growth rate.
- Improved colliders and attack position calculations for several buildings
- Improved building tooltip and UI, text sizes, separators removed when not required, etc.
- Improved: Battle UI is now in Empire UI, automatically showing losses and available squads when clicking into a province where a battle takes place.
- Improved: Battle UI automatically closes when the battle ends.
- Improved: Battle UI command button visibility and usage.
- Improved: Battle UI automatically fades in when the province is selected and a battle starts.
- Improved: Formations don't slow down when the target province is owned by the player or is too far away.
- Improved the beauty icon -> changed from forest to lotus flower.
- Improved: If the wizard is incarnated via the battle UI, the camera will focus on it.
- Improved unit tooltip: Weak against and good against modifiers now show percentages instead of decimals.
- Improved all empire overview lists like formations, squads, provinces get automatically updated.
- Fixed a crash bug in squads overview in the empire UI when a squad did not have a province assigned.
- Fixed: Adding battle stances in the battle UI wasn't working as intended.
- Fixed: Several issues with battle UI merging formations.
- Fixed: Several issues with incarnate and stop incarnate buttons in battle UI.
- Fixed: Several issues with changing attack strategy via battle UI.
- Fixed: Several issues failing to update the battle UI when a formation was merged, the wizard was incarnated, etc.
- Fixed: A crash bug when formations are merged during a fight.
- Fixed: When buildings with recruiting units were conquered, recruiting would not work anymore and could crash at some point.
- Fixed: Pike Iron Stance skill icon wasn't set.
- Fixed a bug in player object list UI not stopping the update coroutine in certain situations, which would lead to later crashes.
- Fixed a bug in spell effect UI, which was not adjusted to the reworked province UI.
- Fixed several issues with command buttons in battle UI.
- Fixed the light setups "daylight" and "daylight variant" using wrong layers, which made the wizard look odd in the wizard character UI.
- Fixed several issues with special ability explode on death for siege rams.
- Fixed a crash bug when testing a level directly from the map editor.