Ahoy mateys!
The day has finally arrived and Pirates of Gravitae is now available on Steam Early Access for purchase.
This is a very exciting milestone for this journey that I embarked on as a solo developer almost a year ago. The game that started its life as a toy for my kids' amusement, the game that I later decided to realize as a full indie game, is now out in the world for all to enjoy.
I say solo developer, but only in the sense that I have been the only designer/developer on the project. Otherwise I am grateful for the contributions of Emiliano Giugliano (2D art), Joe Barrucco (sound design), and Ryan Leach (music), as well as everyone who tested the game and gave feedback to help me craft a better game. A very special thanks goes to my family for their support and the endless inspiration they provide.
So what now?
The next little while will be focused on making sure any reported issues and bugs are resolved as fast as I can.
I am hoping once the dust settles after the first couple weeks, I can turn to working on improving some of the existing game mechanics, and addressing any quality of life issues that the community may request. Already I have received a number of feature requests and suggestions, and I will work on gathering them all and prioritizing.
Once the existing content has received a good level of fine tuning, next comes the business of adding new content to the game as planned. Currently the game has the first act of the grand campaign, from a total of three planned for the final release. Along with the new acts, there will be new enemies, new environments, and more, to keep the game fresh, challenging and interesting throughout the entire campaign. I can't wait to hear what new ideas the community will come up with!
So this is the plan so far. But of course, in the words of Terry Pratchett: "Only presumptuous fools plan. The wise man steers."
Bon voyage everyone, and thank you for joining me on this swashbuckling journey. :)
Best,
- Taylan
