This one is also skipping the beta channel due to no major changes on the backend, very minor fixes really. Thank you everyone for the reports and your feedback.
Changelog:
Claws - Fixed Moonlight not dealing Toxic damage as intended by previous patch.
Claws - Added missing particle effecst to Rising Sun
General - Hint about dodging out of any attack - clarified.
General - Fixed an issue where a pulley's handle would count as the ground, causing a very small problem during platforming.
General - Fixed the abilitiy to use dodge up while in the vehicle, causing the character to have a stroke.
General - Fixed Jump-Pad's collider not counting as grounded if you are not touching the center of the jump trigger.
General - To improve platforming, you can now jump a lot safer from platform's ledges. (Added a 0.1s delay to make the player still count as grounded if they just fell from the edge, to give some room for error in platforming and slope jumping.)
UI - Clarified that you need to press the difficulty button in the level loader to continue the game.
UI - Fixed some overlaps in the graphics settings.
UI - Fixed minor spelling errors.
UI - Updated Claw move previews in the upgrades menu/movelist to represent the updated color scheme and Toxic abilities.
Mission 01 - Made a level completer trigger way larger so the chances of missing it are way smaller.
Mission 01 - Removed a specific leftover jump pad from old level layout that was not meant to be accessible.
Mission 02 - Removed some confusing rocks in one of the encounters, they had no collision anyway and were just in the way.
Mission 02 - Allowed the player to go back after beating the encounter near the statue, instead of being forced to proceed.
Mission 04 - Fixed the possibility of starting the combat near the CT increase collectible in such a way you'd be locked out of the arena, causing a possible softlock.
Mission 05 - Reduced flicker where pointed out.
Mission 08 - Minor collision improvements. (Mainly just one rock, really.)
Mission 08 - You can now jump on the boats, because boats are fun.
Post-Game - Day 2 Dialogue with Kair - Fixed the wrong image displaying in the dialogue.
Post-Game - Seth, added a missing picture in Day 1 Dialogue.
Known issues, If you find something broken, let me know. You can either email me or send it on the Steam Discussions/Forums.
As per usual, tracking for bugs and requests is on the trello:
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
