- Claws - Idle stance adjusted.
- Toothpick - Animation delay for Spin To Win fixed so now it's basically instant.
- Toothpick - Combo, more minor adjustments.
- Toothpick - High Roller - Animation adjustments to add better "recovery."
- D.Magnum - Slicing menace - Animation adjustments.
- D.Magnum - Charged shot - Animation adjustment for shooting while grounded.
- General - Bosses (in the main campaign) no longer stay and wait for you to hit them first, they will now start attacking as expected.
- General - When the player dies, the weapons will no longer be visible or float in air in some situations.
- Enemies no longer swap to idle animation if you land a melee hit on them as they dodge.
- Boss 01 (Elegante) - Gave projectiles a small spawn effect so it looks better.
- Mission 03 - Added some wind (pushing physics) on the roofs.
- Mission 04 - Fixed a very small gap in the intro area allowing you to get stuck.
- Mission 04 - Adjusted one encounter trigger size so it can't be accidentally skipped.
