v0.0.5.0 - 2021-10-15
Added
Bullet shells spawn for applicable weapons
Difficulty levels
- Very Easy
- Easy
- Normal
- Hard
- Very Hard
- Enemies
Loot drops (variable chance on death)
Ammo
- Pistol
- Rifle
- Revolver
- Shotgun
- SMG
- Sniper
Health
- Small
- Medium
- Large
New enemies
- Chicken Zombie
- Glutton Zombie
- Soldier Zombie
- The Tank (Boss)
- The Gunner (Boss)
First person view model with animations:
- Holster/Unholster
- Inspect
- Reloads
- Shoot
Keybinds
- Inspect Weapon
Next Wave Countdown
Perks
- Carry More Ammo
Slow Motion Effect
- variable chance on headshot kills
Sound Effects
- 4 bullet impacts
- 1 headshot cue
- 2 item pickups
- 2 melee hits
- 2 melee swings
- various gun effects
- 22 UI effects
- 8 zombie hissing
- 2 zombie hurts
- 6 zombie melee attacks
- 4 zombie range attacks
- 3 zombie special attacks
- 3 zombie other effects
User Interface
Options menu
Gameplay
- Difficulty
- Despawn Delay
- Slow Motion Frequency
Graphics
- Screen Resolution
- Fullscreen
- VSync
Sound
- Zombie effects
Visual Effects
Blood on melee weapon hits
Camera shake when jumping and landing
Explosion camera shake has been replaced with 4 new ones:
- Frag Grenades
- Grenade Launcher
- Rocket Launcher
- other explosions
Land mines glow red when armed
Weapons
Animations
- Reloads
- Shoot
Headshots
- Double damage (compared to body hitbox)
- Melee, Throwables and Explosives cannot score headshots
New weapons
- Assault Rifle
- Sniper Rifle
Changed
Enemies
Rat Zombie
- Size increased by 50%
Game Modes
Arena
- Spawns 10 different enemy types (up from 4)
- Waves 1-5 have been replaced with 15 new wave compositions
Training
- All enemies are available in the spawn menu
Hitmarker
- Rotating animation replaced with a scaling animation
Perks
Damage Resistance
- Price has been increased to 4000 (up from 2000)
Movement Speed
- Effect has been decreased to 10% (down from 33%)
- Price has been increased to 3000 (up from 1500)
Sound Effects
- Jumping
- Landing
- Zombie effects volume has been tweaked down
- Zombies have specific sounds assigned instead of using random ones
User Interface
Options menu
Controls
- Keybinds can now be changed
Pause Menu
- Options are now available from the pause menu
Shop Menu
- "Buy All" button added to ammo tab
- Healing items removed
- New weapons and perk added
- Previously purchased weapons can be equipped for free
- Sorted ammo by weapon slot
- Sorted weapons by price within categories
Weapons
General
- Empty reloads have been added where applicable
- Explosions deal half damage to the player (down from full)
- Fire Rates have been adjusted to better match the new animations
- Melee weapons had their attack hitbox sizes doubled and positions adjusted
- Projectile speed increased by 50% for all weapons except Throwables and Launchers
- Reload times have been adjusted to better match the new animations
Burst Rifle
- Ammo pool has been increased to 120 (up from 96)
- Mesh has been replaced
C4 Explosives
- Blast radius has been increased by ~70%
- Price has been increased to 3.000 (up from 2.000)
Frag Grenades
- Blast radius has been increased by ~70%
- Mesh has been replaced
Grenade Launcher
- Blast radius has been increased by ~70%
- Price has been increased to 5.000 (up from 4.500)
Land Mines
- Blast radius has been increased by ~50%
- Detects players again (disabled in an earlier update)
- Explosion max. damage has been increased to 200 (up from 150)
- Price has been reduced to 2.000 (down from 4.000)
Minigun
- Ammo pool has been increased to 750 (up from 500)
- Price has been increased to 12.000 (up from 10.000)
Pistol
- Ammo pool has been increased to 90 (up from 75)
- Mesh has been replaced
Revolver
- Ammo pool has been increased to 72 (up from 54)
Rocket Launcher
- Blast radius has been increased by ~70%
- Explosion max. damage has been increased to 500 (up from 200)
- Mesh has been replaced
- Projectile speed has been increased by ~43%
- Price has been reduced to 8.000 (down from 9.000)
Shotgun
- Ammo pool has been increased to 64 (up from 48)
- Mesh has been replaced
- Price has been reduced to 4.000 (down from 5.500)
Submachine Gun
- Ammo pool has been increased to 180 (up from 150)
- Mesh has been replaced
- Price has been increased to 2.000 (up from 1.000)
Removed
Sound Effects
- 3 zombie deaths
Fixed
Enemies
- AI stopped moving for a short time when damaged during a melee attack
- Invisible hitbox was blocking projectiles and AI navigation after AI death
- Projectiles were not hidden while magazine was empty for Rocket Launcher and Throwables
- Sound volume options were only saved until closing the game
- SteamVR was launching inadvertently for some users
