Friends, hello!
Straight to the point — thank you for your support and reports. Over the next month we’ll focus on polishing the game to a shine, and after that — moving toward release.
Main
Optimized shader impact on performance. Low settings received special attention — unnecessary shader functions are now disabled there.
Added the EULA (User Agreement).
Added 3 new loading screens by mnozhka.
The Rustbucket now deals contact damage (even while stationary) during its second phase.
Fixes
Fixed a crash related to gameplay tag replication.
Fixed item duplication when clicking LMB+RMB simultaneously in the inventory.
Fixed the issue where the Rustbucket boss displayed multiple health bars.
Fixed the inability of the host to kick other players.
Fixed the inability to adjust local voice chat volume for other players.
Slightly updated the layout of the host menu. Added option tooltips (thanks to BEBBER for the design).
Fixed incorrect glow behavior of the luminumbers when held in hand.
Slightly improved the material for apartment number digits.
Fixed incorrect perk replacement when activating the Chernobog monument.
Fixed incorrect stat assignment when activating the Betonovorot monument.
Adjusted fuel canister spawn rates in the Greenhouse Unit floors.
Fixed clients not teleporting when reaching maximum Fogbound during the Mist floor curse.
Fixed inconsistencies with some Steam Inventory items.
Disabled collision on power line cables in the Greenhouse Unit biome — cars were flying away and getting stuck on them (we were surprised too).
Fixed incorrect restoration of flamethrower fuel level from save files.
Fixed incorrect quick-bar slot count after loading from a save file.
Fixed replication of broken doors on clients.
Fixed a residual interaction bug that occurred when switching camera perspective (including when using the Clunker).
Cover art by М@НЬ[ЙА]I{ $УT@УRУFУ
