This patch adds Class Skills, Potions, Boss Artifacts, Events, New Enemy Types, and a new Elite enemy. It's a big patch!
Class Skills
Now each class has two skills - one that gives a passive bonus, and one Battle Skill! These skills differentiate the classes even more, and open up brand new strategies.

Boss Artifacts
Now after defeating a boss you'll get to draft one of 16 boss-exclusive artifacts! These artifacts have powerful effects and sometimes have interesting trade-offs you'll have to consider.

Potions
Potions have been added to the game! This adds more player agency to health management, letting players choose how many potions to buy and when/if to use them.

Access your Potions and Battle Skill at the top left of the play area.
Events
Events will now appear on the overworld! Each event has different trade-offs or bonuses to select from, and they even have exclusive cards and artifacts.

New Enemies
We've added 6 new enemy types that play completely differently from existing ones. They will cause you to look at your deck's strategies in brand new ways.

The Gold Knight is a huge 2/50 monster. Unlike other enemies, he has a tome of spells he casts from when he attacks you.

The Inquisitors are a band of royal knaves who fill the monster board every turn and clog up your deck with Sanction cards.
New Elite
The new "Ogre" elite appears on Days 1-2. His attack power doubles each time he hits you, and critters appear every turn to protect him. Beware!


Those Mud Lurkers always get in the way, so annoying!
More Bazaars
The Bazaars, which let you modify your cards with special buffs, were a huge hit. So we've added 2 more Bazaars to the map, for a total of 5!

Whew, that was a big patch! Read the full notes here: 2.1.2.1 Patch Notes
Next we'll be focusing on some audio/UI improvements and an additional mode for when you've beaten the hardest difficulty. More news on that soon!
-Brett
supermegagames.net
