Thanks for all feedback that I get from Steam Next Fest! I put it into the plan that I will try to follow during the next development stage.
Customers
- Random customers will have names
- Two unique customers will be added (the Merchant will be changed because it is actually the Bartenders' image)
- The town will have around 100 residents, who will be randomly generated as the new game starts
- Customers will have a relationship with you, and completed orders will affect it (if you have a negative relationship with a customer, he will appear in your store rarely)
- If you meet a customer for the first time, you will automatically put his portrait, name, profession, and relationship in the journal
Gameplay
- Timings will be more casual
- Delayed quests will be added (they can be done while you wait for customers). The Merchant will bring letters with a description of the problem and the time when the client will come for a solution
- Delayed trade. You can order additional components for a potion from the Merchant (for example, more glass jars), but he will bring them the next morning.
- If you have a good relationship with the Merchant, you can get a discount
Tutorial
- An interactive form of the tutorial is planned
- The Merchant will teach you how to interact with customers
- The Goddess will teach you how to make potions
- The Cat will probably help you too :)
- The current text tutorial will remain as additional help and will be more detailed, especially in explaining the properties of the components
Addition
- A bar of the bargain will be added, allowing you to set the cost of a potion (the cost will have an effect on the relationship)
- When you put a potion on the counter, you will see the cost of its production
- Bug fixes, dyslexia mode, more accurate sounds, maybe some music, UX and UI improvements
This is the plan, and it's hard to say how long it will take. Probably a few weeks, but I want this demo to be more presentable, playable, and less confusing.
