Source: Steam Community (opens in a new tab)
Levels
- Tutorial levels have been adjusted and a tutorial for "Punch" has been added.
HUD
- Moved the ammo, stamina, and armor displays for weapons in your possession to the bottom to make it easier to see them at hand.
- The gauge is now displayed when you have a weapon that can be used as a tame weapon.
- The close item in the store menu has been adjusted so that it is always at the top.
Weapons
- "handcannon" now has a charge shot that turns the bullets into shotgun shells.
- "heavycannon" now has a charge shot that consumes up to 3 rounds of ammo to increase damage.
- "binoculars" now have a spread rate of 0 while consuming stamina, regardless of the have weapon.
- New weapon switching animations have been adapted for some weapons.
Game Balance
- Reduced the duration of the combo gauge from 5~1 seconds to 3.5~1 seconds.
- Halved the combo gauge recovery amount for meat pieces.
Fixed
- Fixed an issue where the sprint notation was hidden even though it could be continued.
- Fixed an issue where you couldn't crouch when retreating while sprintable.
- The bloom effect in CRT mode has been removed due to poor visibility.
- Fixed an issue where the "chainshotgun" and "combobooster" sound effects would not disappear in some situations.
- Hookshot rewind speed was made to gradually increase speed from the time of impact, but there was a mistake in the code that prevented it from working properly, so it has been fixed.
- There was a mistake in the weapon system that caused problems with the "punch" animation, so the weapon system code has been rewritten extensively.