
Greetings, Crows!
We would like to share the details of today’s update.
We, CROWZ, promise to do our best to provide the best gaming experience with continuous updates and improvements. Please refer to the patch notes below for more details.
■ April 26 Patch Notes
■ In-game Feature Improvements
1. Improved ending screen animation
- The game automatically goes to the lobby 10 seconds after the MVP animation has been ended.
2. Improved Battle Pass related information
- Item information and preview for Battle Pass items have been added for improved convenience.
3. Improved parachute features
- The cancel button for the Parachute follow has been added.
- Surroundings can now be seen during free fall by pressing the ALT key.
4. Added clothes items
- A total of 21 items, such as hats, tops, and pants have been added.
5. Changed Blue Whale Map Design
- Buildings have been added and relocated in some areas.
6. Improved optimization partially
- Improved some frame drop by optimizing character creation and character clothes creation process
- Improved some server ping
7. Improved helicopter sync method
- Stuttering that occurs when controlling a helicopter has been improved.
8. Added climbable ladders in some buildings on the Squad Operation map.
9. Fixed an issue with vehicles not being respawned and made adjustments so that vehicles left unattended in Training Ground are automatically destroyed after a certain period of time.
10. Changed the ‘V’ mark displayed on some vehicles to another mark.
11. Adjusted parkour animation for high walls to look more natural.
■ In-game Text Improvements
1. Fixed an issue with the information for some items being displayed incorrectly.
2. Changed period description and information of boost items.
3. Fixed texts of some achievements.
4. Fixed an issue where information about the parts that can be attached to weapons was displayed incorrectly in Squad Operation mode.
5. Fixed an incorrect description of the Combat Backpack item.
6. Fixed description of boost items (Weapon).
■ Balance Improvements
1. Greatly increased the HP of characters in critical conditions in the Squad Operation mode.
2. Increased the minimum and maximum damage of SMG-type guns by 30%.
3. Increased the range at which damage of SMG-type guns is reduced by 33% so that short-range damage can be increased.
4. Adjusted the minimum and maximum damage range for SG-type guns (min. damage increased by 20%, max. damage decreased by 15%)
5. Decreased damage deduction of SG-type guns for some body parts.
6. Decreased recoil value for PP-2K to make it easier to operate.
7. Decreased the recoil recovery value after firing for LM129.
8. Increased interval between bursts for FR-BURST.
9. Increased minimum and maximum damage for L115A3, W-5000 SR-type guns (min. damage increased by 20%, max. damage increased by 6%)
10. Made adjustments for the camera to switch quickly when aiming down sight in the 3rd person view.
11. Adjusted scope reticle for DMR - Mosin Nagant.
- Fixed the blurring when aiming by changing the reticle shape.
12. Adjusted Guided Rocket Launcher.
- Increased base damage and reloading time.
13. Adjusted the helicopter’s abnormal status effect when being hit by the launcher.
14. Adjusted helicopter rockets’ shooting speed and the maximum number of shots.
- Shooting speed: 0.9 seconds -> 1.3 seconds / Maximum number of shots: 30 -> 25
15. Increased Kill EXP and Weapon Level EXP in Squad Operation.
- Increased experience gained through kills by 25%.
- Increased weapon level experience by 66%.
16. Adjusted the spread value when aiming down sight with a vehicle weapon.
- Changed the bullet spread effect when aiming down sight to be shown differently.
17. Changed the item probability rate on the Squad Operation Blue Whale map.
- Increased the spawn rate of SR-type guns.
- Increased the spawn rate of high-grade small crates.
18. Adjusted balance of the Selain Valley map.
- Changed the difference in the Q-on score between two teams from 250 to 100 points, which is the condition for being able to respawn with a parachute. When the point difference is within 50 points, the condition for the parachute respawns will be canceled.
■ Sound Improvements
1. Improved tank driving sound.
2. Made adjustments so that the sound of supplies landing with a parachute is produced normally.
3. Made adjustments so that the sound of the character falling from a high area is produced normally.
4. Improved direction of gun and footsteps sound.
- Improved gun sound and footsteps to sound distant from behind.
- Improved to feel the difference in sound according to height (up and down) (7.1 channel or more)
- Improved the gun loading action sound to feel the sense of distance.
5. Improved the audible value of the burning sound heard after the vehicle explosion.
6. Improved item drop sound to 3D sound to able third parties to hear it.
7. Fixed an issue where the volume for some sounds could not be adjusted.
- Fixed an issue where the explosion sound volume could not be adjusted.
- Made adjustments so that the sound effect of gunfire in the lobby could be adjusted through the volume control in the BGM options.
■ Other Bug-related Fixes
1. Fixed an issue with the screen output not being displayed normally in some resolutions.
2. Fixed an issue with the text being displayed incorrectly on some game scenes.
3. Fixed an issue where unpurchased hair and beard items could be equipped.
4. Fixed an issue where some objects were floating in the air or the glass window could not be broken in the Selain Valley map.
5. Fixed an issue where the sound in the water could be continuously heard when coming out of the water through a ladder.
6. Fixed an issue with the party window being continuously exposed after receiving party invitations.
7. Added chat window notification function to check users entering the battle during the game in Blood Zone mode.
8. Fixed an issue with screen resolution not being changed in ‘Windowed (Full Screen)’ mode.
9. Fixed an issue where the animation for the T90 Remote Machine Gun’s cartridge belt did not play.
10. Fixed an issue where an item in a building overlaps with an object in the Blue Whale map.
