UI pass
LOTS of ui changes. Still not fully complete but much better. Added a placeholder loading page that will get better eventually too.
new content
- new augment → Temperature Inversion: effects that produce lava now produce ice instead. Effects that produce ice now produce lava instead
- new augment → Aerodynamic Design: buildings that are adjacent to at least 3 other buildings are shielded. Buildings that are adjacent to 1 building or less are marked by every storm.
- new augment → Rocky Stronghold: Your buildings adjacent to at least 3 mountain and/or wasteland tiles are shielded.
buffs/nerfs
- imitation gateway - removed drain but increased cost. Is now 10m 20e instead of 8m 12e -6e/turn
- matter converter - ability buffed to 3m -> 15e (was 3m -> 10e)
- aquifer pump - ability buffed to 6e (was 8e)
bug fixes
- removed exploit where hovering aqueducts or rails against fog would "show" you whether there was an object in the fog
- bug fix - reusable parts didn't leave behind a scrap wall when an existing platform was manually destroyed
- bug fix - materializer ability didn't trigger placement effects like grass conversion or reusable parts trigger
- bug fix - post-game grass stat was rounding incorrectly. If grass stat was 10% or more would round to nearest 10%
- bug fix - abrupt transformation was not disabling relic abilities so you could have abilities from removed relics for the rest of the game
- feed tumor crashes when inspecting or viewing wiki