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0.5.2 augment and ui patch

UI pass
LOTS of ui changes. Still not fully complete but much better. Added a placeholder loading page that will get better eventually too.

new content

  • new augment → Temperature Inversion: effects that produce lava now produce ice instead. Effects that produce ice now produce lava instead
  • new augment → Aerodynamic Design: buildings that are adjacent to at least 3 other buildings are shielded. Buildings that are adjacent to 1 building or less are marked by every storm.
  • new augment → Rocky Stronghold: Your buildings adjacent to at least 3 mountain and/or wasteland tiles are shielded.

buffs/nerfs

  • imitation gateway - removed drain but increased cost. Is now 10m 20e instead of 8m 12e -6e/turn
  • matter converter - ability buffed to 3m -> 15e (was 3m -> 10e)
  • aquifer pump - ability buffed to 6e (was 8e)

bug fixes

  • removed exploit where hovering aqueducts or rails against fog would "show" you whether there was an object in the fog
  • bug fix - reusable parts didn't leave behind a scrap wall when an existing platform was manually destroyed
  • bug fix - materializer ability didn't trigger placement effects like grass conversion or reusable parts trigger
  • bug fix - post-game grass stat was rounding incorrectly. If grass stat was 10% or more would round to nearest 10%
  • bug fix - abrupt transformation was not disabling relic abilities so you could have abilities from removed relics for the rest of the game
  • feed tumor crashes when inspecting or viewing wiki