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0.5.1 grass rework and balance patch

Game Balance
Grass is being re-worked. As of this patch, all grass is permanent and not "generated" by buildings. Placing grass defense buildings like solar mirror will convert tiles to grass ON BUILD instead of requiring connection. Any changes to nearby terrain after such buildings are constructed will no longer cause them to try and fill this void.

  • Spore Tumor no longer automatically fills radius if the surrounding terrain changes between uses. Spore tumor and feed tumor ability now list radius and number of uses respectively.
  • Agri-Wall, Solar Mirror, Irrigation Pump, Aqueduct etc ALL spawn with their grass zone when constructed (whether connected or not).
  • Agri-Wall buffed > cost is now 1m4w (was 1m5w)
  • Agri-Wall only attempts to connect with other Agri-Walls before the end of every turn
  • Sustainable Architecture Augment buffed > now affects ALL water storage buildings. Behaviour slightly tweaked to place grass under these buildings when constructed (regardless of connection) and when collected automatically does the same for all existing water storage buildings.
  • Explode now also reveals tiles. It mostly worked like this already but it wasn't universal.

Bug Fixes

  • Tooltips no longer show up when you're panning the map around (with click and hold)
  • Buildings that consume storage can no longer be built if they would put your storage below zero (Alien Hive)
  • End Turn overview only shows (MAX) when you are actually going over cap for the turn. Would previously also show MAX if you filled up your storage exactly
  • End Turn overview pop-up stays up longer