We're still reeling from all the feedback we got from our first round of closed-beta testing. We sent out a lot of keys and the feedback is still filtering in. We appreciate everyone who participated and will be sending out more keys very soon.
The tutorial has had some walls of text cleaned up a bit and has more steps to cover some more of the critical gameplay concepts people have been confused about. We will continue to add to it as time goes on.
Next patch will contain some spicy new content as well as some balance changes!
UI Changes
- new overlay icons for nopower, nowater, disconnected, and remote that are much clearer and easier to read.
- new end turn report info popup that will be improved over the next few patches
- changed the ordering of some menu items based on priority/importance. This is mostly default buildings and abilities
- when you start/load a game the map will center AND zoom on the base. Clicking the disconnected and marked utility buttons will also center AND zoom on the target tiles to make them easier to find
- econ layer (F1) will now show actual tile income values adjusted for augments and node multipliers (instead of default values)
- inspecting a remote building/tile will show an explanation of what remote is
- added a new "recent winners" button on the homepage if you want to see how other players are doing/spec new build ideas
- utility buttons now show icons and titles for buildings affected by disconnect and storm mark respectively
Bug Fixes
- at least one source of sound loop breaking has been fixed. Hopefully soundtrack won't randomly stop anymore
- fixed bug where gross energy income in the post-game screen was incorrectly showing gross metal income
- fixed some weird bugs when creating/restarting games from inside someone else's post-game screen