More emphasis on damage from chained punches / combos (IE, it's tougher to take your opponent down with single punches if there is no follow up within a few seconds) Giving your opponent time to recover is a bad idea.
- Light hits cannot take down your opponent
- All body parts have regenerative HP (same as before) but a certain amount of damage must be done to a body part before it will contribute toward knockdowns
- Blocking hits will interrupt a combo chain (you'll still take the punch damage but there is less chance you will go down until later in the fight)
- Precise hits do not have to be as hard to contribute toward a combo / chain that will take down your opponent
- News and updates
- Era of Combat: Boxing
- Sunday Damage Adjustment Patch
Source: Steam Community (opens in a new tab)
