Hey all!
Just pushing the current beta branch to the default stable branch. This should address some common issues being reported since the launch of Interlude. Details below!
- Ladders should now work properly on Gamepad
- Re-baked occlusion which should help performance in rooftop area
- Optimization which should help reduce load times for Interlude
- Added a small bit of signposting for rooftop pipe entrance
- Fixed a revolver pickup that was falling through the world
- Fixed a couple of secrets in E1M1 that weren't triggering properly
- Fixed an issue that could cause background music tracks to not start over properly
- Interlude boss now immune to fire self-damage
Also pushed a second tiny update to fix a pathfinding issue in E1M4