CULTIC

Jasozz Games · 3D Realms

Released
Oct 13, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    CULTIC - V2.1.02 Patch

    Hello all! Quick little patch to fix up a few things, nothing too crazy. Changes below! Fixes Temporary weapons (bazooka, flare gun, machinegun) should once again properly drop when empty, rather than requiring the player to manually drop them The subtitle indices for the final b

  2. Developer post

    CULTIC v2.1 Localization Update

    EDIT: Pushed a small hotfix to correct a text label issue in the Save screen Hello everyone! It's been a hot minute since CULTIC has received any PC updates, and for that I'd like to apologize. When the console ports of CULTIC got started, I was trying to maintain the PC project

  3. Developer post

    CULTIC Comes to Console

    Aaaahh I can finally talk about it! CULTIC is coming to consoles July 23rd! It's been a crazy journey but the end is nearly in sight! Check out the trailer for the console versions below: You can learn more about the console version over on Atari's website below: PC Update For th

  4. Developer post

    CULTIC - v.2.02i Patch

    Hello all! Hope all of the new players that picked up CULTIC over the Holiday Sale are enjoying themselves! Thank you for the support and for taking the time to check out my game! Got another quick little patch to fix a few minor issues. Full details below! Fixes Added a fix that

  5. PC Gamer

    2025 was so stacked with great games I missed the free, ass-kicking Christmas update to its best singleplayer shooter

    The boomer shooter renaissance continues to ferment and flourish with great new games each year, and a particular highlight of last year was Cultic . PC Gamer associate editor Ted Litchfield called it "one of the best shooters of 2025" that, even among the Dusk s and Turbo Overki

  6. Developer post

    CULTIC v.2.02h Patch

    Hello all! Hope everyone had a great holiday. I've got a small update with some fixes and changes for ya. Full details below! Changes The Rotten (swamp zombies) can now be burned. Originally I had set them up to be immune to burn damage since they're sort of slime-y enemies that

  7. Developer post

    CULTIC - v.2.02g Hotfix

    Hello all! Wanted to get another little fix out before I power down my brain and sleep for a week! Changes Submitted a request to Steam to set the default Proton version for CULTIC to 10.0.3, which they were able to do for me. This is a band-aid for the click-and-hold issues unti

  8. Developer post

    CULTIC - V.2.02f Patch

    Hello everyone! Got a small hotfix for ya - this one felt important enough to push to the main branch instead of going to beta for awhile first, so hopefully I didn't explode anything Changes An optimization pass was done for E1M1 to try and alleviate performance issues in the ma

  9. Developer post

    CULTIC - Home for Cultmas Update

    The "Home for Cultmas" update is now available! EDIT: Oh fine I guess you can have the Lever Action Rifle back (Just pushed a small hotfix to fix the Lever Action Rifle spawns) This update adds a brand new non-canon map, "I'll Be Home for Cultmas"! I really got to have some fun w

  10. Developer post

    CULTIC - Home For Cultmas Update Trailer

    Hello everyone! You may have noticed I've been pretty quiet on updates lately... and now I can share why! CULTIC: Home For Cultmas releases December 18th! This will be a free update for CULTIC that adds a brand new non-canon Bonus Map - "I'll Be Home For Cultmas"! This map was ma

  11. PC Gamer

    Cultic review

    I loved Cultic Chapter One when it came out in 2022. Now, with the release of its second chapter, the full game is one of the best shooters of 2025... Read more.

  12. Developer post

    CULTIC Automap Update Beta v.2.0.1j

    EDIT: A quick hotfix was pushed for this branch to un-break the Survival pause menu that I managed to break Hello all! I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine upgrade. Details below! Changes The c

  13. Developer post

    CULTIC: Automap Update Beta v.2.0.1h

    EDIT: An additional hotfix was pushed to fix an issue with this beta branch where weapon upgrades may not have loaded correctly due to a change in the size of the weapon upgrades array. This should now be fixed - you should be able to load your saves and have your upgrades proper

  14. Developer post

    CULTIC - Automap Update v.201f

    Hello all! I'm really hoping this is the last major patch for this beta branch and it can move on to the public branch, but I crammed some pretty significant changes in here so I expect there are probably gonna be some edge cases (or not-so-edge cases) that I missed when testing

  15. Developer post

    CULTIC - Automap Beta Patch v.201c/d/e

    EDIT 2 -- Another small hotfix to apply the automap fix to Manual/Most Recent loads, rather than just Quickloads EDIT -- A small hotfix was released to push this to v.201d to fix an issue with messages getting cut off. Didn't think it needed it's own post, so I'm just adding it o

  16. Developer post

    CULTIC - Automap Beta Patch v.201b

    Hello everyone! Thanks to everyone who has taken the time to check out the automap and leave feedback! I've got a small patch out now for the beta branch with a few minor tweaks. If you run into an issue where your map exploration data isn't saving/loading properly, and can repli

  17. Developer post

    CULTIC Automap Update Out on Beta Branch

    Hello all! CULTIC v.201 is now out on the beta branch! This update contains numerous bugfixes, some further minor ammo adjustments, and most importantly, the new Automap ! Thanks to everyone for their patience as I cobbled this update together. I've never really built or coded an

  18. Developer post

    CULTIC Dev Log - Automap and More!

    Hello everyone! Since we're about two weeks post-launch, I wanted to get another dev log out and catch everyone up on where I'm at with everything CULTIC! Overall, launch has still been going well, and I want to give a big thanks to everyone who has been posting valuable feedback

  19. Developer post

    CULTIC: Chapter Two - Hotfix v2.0g Out On Beta Branch

    Hello all! Got another hotfix out on the beta branch! I wanted to squeeze these fixes in before I dove into the Automap fully, since I won't be able to as easily push stable builds out with the in-progress Automap and incomplete code and such. There are a few bits of code pertain

  20. Developer post

    CULTIC: Chapter Two - Post-Launch Dev Update

    Hello everyone! First of all, I just want to give a massive THANK YOU to everyone who has checked out Chapter Two! The launch went (mostly) awesome, and it's been so cool watching everyone discover and react to all of the spooky segments, story surprises, boss encounters, and mor