- Added mouse sensitivity setting to options (only affects gameplay, doesn't affect sensitivity in menus)
- Fixed bug with melee hit sound not playing when hitting multiple enemies in quick succession
- Fixed bug with timescale not being applied to sounds properly (when in slomo, SFX should also play in slomo)
- Fixed out of bounds access in tinny house level
- Mouse is now confined to the game, to prevent accidentally clicking on 2nd monitor or whatever and alt tabbing
Stay tuned for the Museum overhaul update, coming soon!
