Hello all and welcome to the first announcement page for TC:WA
I'd like these to serve as a weekly updates that showcase new pre launch features of the game to show you what we're working on. For the future, after the official launch, I'll aim for this to be a weekly thing to show more upcoming features that we are working on.
To start things off...
Achievements
Personally, achievements are a big deal for me when it comes to adding a game to my library. Most of the time, it was the final decider if the game was going to end up in my cart or not. I love the idea of one-hundred percenting a game, TC:WA is no different.
Achievement hunters will be pleased to know that at launch, the game will start with 20 achievements to go. For completionist however, we plan to do many content updates to this game once it comes out. This means that more achievements will be added... (All the most reason to play ːsteamhappyː )

Third person mode and model update out with the old
As some of you may know, if you're following my facebook and instagram...
*cough cough*
Cheeky little facebook link
How did that instagram link get here?
You will know that we made the decision to add third person mode to the game. This means you'll be getting closer to the heroes and Screamers. Because of this, we're updating the way the playable characters look.
You'll still be able to play in top-down mode if you want to stick to that play style and still enjoy the new shiny look.

Economy integration
Lastly, to finish this off, the team has just implemented a reason to play by earning credits. Credits is the main currency to buy weapons, rooms, upgrades and equipment cards. You'll be rewarded credits for kills, completing missions or finding them in containers while looting.
Next week we'll be aiming on more quality of life updates by making the controls and interface run and feel more smoother along with adding missions to the game. Thank you for reading through our first update blog and we look forward to sharing more!
-Mr. Ox

