Another week gone and a lot has been done
Momentum has been picking up rapidly and I'm very pleased with what has been done. With these upcoming weeks that will lead up to the games release and the extra work being developed into the game, I'm very confident that finalising everything on time will be a cakewalk.
Survivors
If you ever were a fan of the early Dead Rising games, you'll be very familiar about rescuing some stranded and unfortunate people that you came across in the mall. Having to worry about escorting them back to the safezone gave the game an extra layer of stress with the mix of zombies and most scariest of all... the AI path-finding...
TC:WA is no different; you'll be finding survivors in very peculiar places as you explore. What separates this from Dead Rising is who you play as. Thankfully, you won't have a camera as your main weapon as you guide these helpless souls back to the bunker. Instead, you will have a vast variety of weapons and abilities to assist you. Then again, you're not up against an army of slow and lethargic zombies, but Screamers; a creature much more violent and bloodthirsty that will be after you and the survivors you find.
Not all of them are going to be as straightforward as you may think, all survivors will have their own personalities and quirks. Every rescue is going to be different from the last and there may be times that you think if bringing this person along back to your home was a good idea.

Weapon overhaul out with the old
Originally being a top-down game, it didn't really matter how detailed a model or object would have been, you would never get close enough to see any flaws a character or weapon would have. After implementing third person mode however... yikes!

The weapons that you would have used in the game looked really "techy" or futuristic, very colourful with lights and flair. The rank or quality would have been shown by the colour of the weapon: Brown= low tier Yellow= good tier purple= great tier and red= legendary or epic or whatever trendy game has named the best levelled weapon.

Now as you can see, the weapons have been redone not only with the model, but the level of quality as well! This will go for every other weapon that is included in the game that will have their own proper place in the world.
Character updates
Now, I'm sure you noticed from the previous picture with the weapon models and the character holding it... I know...
Yikes!
Again, it didn't really matter when the camera was pointing down a few meters above them, but don't worry, they have been fixed too! As a matter of fact, all playable characters have been finished, even the Screamers, but that will be kept as a surprise. For now, enjoy this before and after comparison for the male and female starting characters.

Upgrades and levelling up
Not only are the weapons being redone, but improving the functionality on how they fire, how many rounds a magazine holds or the damage output will be able to be added to whatever firearm that you favour. Just run down to the blacksmith (once you unlock the room of course) and pay him a sum to tweak your weapon of desire.
The Screamers will grow in numbers and they will become more powerful as you progress. Best you polish that aim of yours and go for the head.
Thank you all for taking the time to read the second edition of this weekly update. I look forward to sharing what we come up with next.
-Mr. Ox

