Description:
1. This version is not compatible with previous versions.
2. In this version, the highest level of Spring of Life is locked to level 8, and the highest level of PuPu is locked to level 3.
Game update:
1. The player manually controls the adventurer summoned:
- Added the "Summon Circle" interface, from which players can start/pause the summoning operation of each summon-able adventurer type and assign them missions.
- After the adventurer type is unlocked in Blueprint, you can choose to summon them from the circle when there's an empty slot.
- When paying the rent, players can pay a certain fee to Goblin to modify the summoned adventurer type and unlock more slots.
- The commission board no longer manually publishes ordinary commissions (hero commissions are still published through the commission version and can be canceled).
2. Adjusted the resource consumption type and quantity of PuPu Dessert, related adventurer's wish output and sweat output, etc.
3. Adjusted the unlock sequence and style of the Park Blueprint.
4. Adjusted the unlocking rules and related storyline content of the Park mission and listed the Hero mission as a separate column, which can be viewed and published separately.
5. Improved the tutorial!
6. Added localization languages: Japanese, Korean, Traditional Chinese.
- Due to the numerous and complex version iterations, many of the contents are still google translations.
7. Added event timeline:
- You can see nodes with events on the main page.
- Click to have a larger view; you can see the start and end nodes and descriptions of various events.
8. Added rainy season events:
- Park will be affected by the rain, but PuPu's Home won't be affected.
- The rain will affect differently on PiPi (A plural form of PuPu) of different attributes.
- During the rain, there will be small pools that cannot be eliminated and will return to normal after the rainy season.
- The other three season events have been removed, and subsequent versions will be reset one after another.
9. Adjustments related to the challenge mechanism:
- Added a reminder of the hero's headwear in the challenge event.
- Directly prompt failure when it is clear that the player cannot complete the challenge.
10. The new "Setting" function in the main menu supports full-screen switching of windows, resolution switching, language switching, etc., in the game!
- Correspondingly, the self-contained configuration interface of Unity when the game is started is closed. At present, the game cannot perform image quality-related settings.
11. Adjusted the escrow level rules of the Tower of Diligence
- There are no longer any restrictions on the employment conditions of the diligent messenger, but only higher-level PuPu can only replace the former one.
- The auto-manage level of the Tower of Diligence has been changed. That is, all level-1 messengers can perform level-1 building auto-manage, and all level-2 messengers can perform level-2 building auto-manage)
Other modifications:
- The dialogue of the adventurers in the facilities uses a new algorithm (to make the dialogue rhythm in different languages consistent), some conversations have a lag problem, and we are trying to find a solution.
- Adjust the function menu below the park scene.
- Added simple information display of buildings and adventurers in the park scene when the pointer points to them.
- Added the pathfinding prompt for the selected adventurer.
- Added hints for buildings that unlock room technology in the scene.
- Implemented the appearance resources of different levels of the Spring of Life.
- Added explanation information display when water quality of the hot springs is changed.
- Added the grid display when the Park is built.
- There is a more prominent exclamation mark on the top of the rent-collecting Goblin. You definitely cannot miss it! ;P
- Other minor VFX updates
