Greetings, everyone!
We've got lots to discuss in this devlog, so let's skip the pleasantries and get right down to it...
"Adventurers" are the customers of PuPu's park, making them one of the most important elements in our game. As such, our aim is to ensure that each adventurer has an interesting and exciting time at the park.
We view these brave adventurers as regular people, just like you or I. However, these lucky individuals have been summoned to another world. Some focus on upgrading and buying equipment by defeating monsters, while others prefer to fish, mine, and explore every corner of the world. No matter how the story begins, they will eventually wind up saving the world!
In PuPu's park, the journey of the adventurers is divided into individual missions. Each adventurer will take the initiative to pursue the commissions they are most interested in, and this will lead them to explore specific areas of the park.
Each adventurer will be assigned an identity, which governs their various abilities, preferences and needs. In addition, they can accept different entrustments.
The first level of adventurer that players will meet is the "guard". Guards are junior soldiers who have taken on the task of protecting others. They pursue stronger power and dare to fight against all kinds of monsters. Engaging in combat will boost their sense of satisfaction, while a lack of monsters will cause it to drop.

Midway through the game, players will meet the "exotic poet". This adventurer desires a completely different experience. As members of the Guild of Recorders, they want to explore strange lands, talk to unusual NPCs, and collect legendary items.

Entrustments are the main goals for adventurers, who search the park for interactions that can help complete their objective. In addition to completing each entrustment, the adventurers will also find places where they can fulfill their own wishes. When looking for such places, the adventurers' choices will be based on their own preferences and the queuing of buildings.
Even for the same entrustment, adventurers with different identities may adopt different ways to achieve their goals.
However, if the park can not provide enough opportunities for the adventurers to achieve their goals, it will lead to a drop in adventurer satisfaction and a possible one-star rating!
We are currently revamping the interactions between buildings and adventurers to provide a wider range of storylines. This will enable each building to provide a number of interactive experiences for different adventurers.

We plan to make further adjustments to the storylines in future updates, including both gameplay and how information is displayed. This will provide players with more spaces to create a wider variety of unique storylines for the adventurers.
We are also working on further modifications to the storyline and the mission distribution system to meet the various needs of different adventurers. Our aim is to enable players to freely adjust the journey provided by the park to the adventurers.
That's it for this devlog. As always, we welcome any feedback and suggestions for improvements and things you'd like to see added to the game. Thanks for reading!
