The heroes are coming with their——
Will of Free Souls! ♪(^∇^*)
This update was originally planned to be included in the full release version... but we just couldn’t wait!
I, Christy, will SING for everyone right now!!
Okay, now for the detailed update notes:
★ New System — Hero Patrol Skill System
- Each hero unlocks a patrol skill after unlocking their 1st Story. Players can dispatch heroes to patrol, which means they assist other passing adventurers along specific paths in the park.
- Heroes gain "Soul Energy" through adventures in the park. Each assist consumes a portion of this energy.
- A new hero list interface has been added, where you can view the status of all summoned heroes and locate them easily.
- Patrol skill instructions have been added to the manual.
The following hero patrol skills are now live:
- Wei: Work-King
- Jason: Recruit Training
- Yukage: Feign Death Spell
- Tuyang: Sketching
- Alice: Let’s Chase the Rabbit!
- Christy: Improvised Performance
- Shun: Black Flame Dragon’s Summon
- Vallee: Distant Memories
- Nicole: You Make Me Smile
- Aisda: Universal Cosmic Language
- Romdo: BBQ Stall
- Aiwen: I Have A Question
★ New (Crossover) Hero: Aiwen
- Appears on Map: Volcano
- Exclusive Quest: Find Companions
- Tent/Inn Quests: Food Safety Survey, Environmental Satisfaction Survey, Life Growth Survey
- Decorations: Lab Floor Mat, Infinite Energy Lamp, Catgirl Trap, This is Not a Flower, This is Not a Leaf
- From the comic: Catbox Inversion
★ New Adventure Building Interaction Effects:
- Vine Maze: Causes thorn damage to adventurers moving inside.
- Forest Illusion Array: Adventurers must first defeat ghosts summoned by the witch spirit before they can damage the spirit.
- Great Tree: Old and rambling, requires longer interaction time.
- Mushroom Grove: Sleeping on the giant mushroom slowly restores HP.
- Forest Path: Adventurers may be poisoned during exploration, reducing movement speed.
- Withered Bushes: Angry aphids may spit at adventurers.
- Witch’s House: The crystal ball occasionally malfunctions and cannot provide divination or results.
- Marsh City Perimeter: Slippery rocks may cause adventurers to fall.
- Underground Passage: Due to its sensitive nature, a correct password exchange is needed to smuggle adventurers into the city.
- Army Kitchen: Suspicious kitchen environment and ingredients may cause diarrhea.
- Fish Pond: Not everyone can catch something that easily.
- Refining Base: Breaking the refining device results in victory, but leaked mist lowers attack speed.
- Dry Well: Adventurers may contract the plague and suffer ongoing damage.
★ New Adventure Building Technologies:
- Vine Maze: Lying Flat, Local Materials
- Forest Illusion Array: Streamlined Process, Clingy Gremlins, Efficiency Focus
- Deep Forest: Witch’s Heart
- Great Tree: Radiance, Nourishment from the Great Tree, Forest Ambassador, No Honest Traders, Inner Guidance
- Strange Tree Hole: Warming Hearts, Grand Opening, Clearance Sale, Bone-Crushing Discounts
- Mushroom Grove: Show Mercy, Deep Sleep, Full Stamina, Free Service, Sleep Paralysis, Ultimate Performance
- Witch Workshop: Generous Portions, Material Refund, Enhanced Potency
- Forest Path: Environmental Improvement, Mood Enhancement
- Withered Bushes: Fresh Floral Mist, Work-Life Balance
- Witch’s House: Reinforced Glass, Enhanced Lighting
- Marsh City Perimeter: Spell-Breaking Flower, Anti-Slip Measures, Emergency Rations, Spirit Color - Emerald, Spirit Color - Sunset Red, Spirit Color - Plum Purple
- Marsh City Ruins: Spirit Channeling, Green Seal, Yellow Seal, Blue Seal
- Underground Passage: Word Got Out, Acceleration Path, Marsh City Map, Hidden Stash
- Army Kitchen: Jet Warrior, Suspicious Ingredients
- Fish Pond: Downstream Net, Floodlight, So Satisfying, Ultimate Performance
- Army Canteen: Lights Out, Purple Root Meat Stew, Royal Chaos Dumplings, Divine "Fresh Goods"
- Refining Base: Shortcuts Taken, Pipe Repair, Pipe Upgrade, Fresh Ingredients
- Royal Army Camp: Sparkling Clean, Tidy Up, Exploration Essentials
- Temple Ruins: Shed Armor and Retire, Turbo Carrots, Frost-Resistant Cabbage, Power Spinach
- Dry Well: Environment Immunity, Pluck the Rat, Mouse Love, Mouse Enlightenment
- Storage Room: Magic Broom
★ Gameplay Optimization:
Greatly improved loading screen read speed!!!! (BOLD THIS LINE!!)
★ Other Content Adjustments:
- Adjusted unlock order for some buildings:
- Withered Bushes → now a sub-node of Strange Tree Hole
- Deep Forest → now a sub-node of Forest Illusion Array
- Marsh City Perimeter → now a sub-node of Fish Pond; Fish Pond → now a sub-node of Underground Passage
- Adjusted assignable quests by role:
- Guard: Removed — Recruitment Notice, Know the Enemy, Arrogant Patrol, Power of the Prism
- Passerby A: Removed — Request for Help, Absent-Minded Scholar, Soul Trial, Missing Lord
- Peddler: Added — War Preparations, Battle Against Evil
- Miner: Removed — The Impregnable Magic City
- Traveling Merchant & Alchemist: Removed — Material Shortage
- Adjusted the appearance order of certain wish types for: Barbarian Warrior, Librarian, Wandering Sailor
- Adjusted hero preference types
Note: Due to these changes, some saved games may experience visual issues. If you encounter save compatibility problems, please upload your save through the in-game “Report a Problem” page. Thank you!
★ Display Adjustments:
- Added overhead display for adventurers gaining items or buffs
- Adjusted interaction time, position, and dialogue in some building storylines
★ Bug Fixes:
- Fixed hero display issue in the inn
- Fixed issue where adventurers could get stuck when auto-switching Pupu in managed buildings
Some known issues are still being investigated and will be fixed in upcoming patches:
- Some heroes wander near the inn door and fail to start their assignments
- Some Pupu in rooms face the wrong direction
- Some Marsh City building tech effects display abnormally
