Hi everyone,
Update 1.3.2 is now live! We are continuing to do hot fixes and adjustments as we prepare for update 1.4, which will be our next big update scheduled for the end of the month. For now, we have this smaller update which fixed a lot of bugs taking place during battles. We have also updated the rotation of the cosmetics, updated older maps, as well as some visual issues.
General
- Depth of Field intensity has been lowered.
- Training Feature has been reenabled and fixed from previous iterations.
- Grassland Arena map has been remastered.
- Hickory Hill map has been remastered.
AI
- 2v2 with 3 AI no longer getting stuck at loading screen.
Battles
- Depth of Field is no longer automatically enabled when starting a battle.
- Default Game Mode has been changed to objectives.
- Objective tickets is updated to 200 instead of 150.
- Disabled the ability to change artillery/cavalry formations.
- Units with less than 6 starting HP are no longer able to form square. This makes smaller units with the skirmishing perk more reliant on their ranged resistance from fire and more vulnerable to charges.
- AI no longer spawns with melee weapons.
- AI now has weapon limits.
- Fixed AI starting with the incorrect weapons.
- Fixed being able to select units with the field UI.
- Fixed cavalry teleportation bug
- Fixed free movement bug when cancelling an order in which your own units occupy the tile you were previously in.
Campaign
- Fixed cancelling and purchasing units bug.
UI
- Fixed the visuals in the lobby panel
- Fixed After-action report no longer displaying the opponent from the previous game.
- Fixed Field UI overlapping with the forest.
- Armory info button is now working.
- Beta warning window added when playing on Beta.
- Bear pants have been redrawn in the cosmetics page.
- Italy faction added in the cosmetics window.
- Options V-sync and anti aliasing has been fixed in the options menu.
