Patch v0.1.1
NOTE
As a result of the following changes, a few Trial Leaderboards have been reset:
- Dwell
- Swerve
- Boost
I am trying my best to not reset leaderboards between major patches as much as possible. These sorts of mid-update resets will only happen in extreme cases, when bugs or exploits are affecting the times on the leaderboard. I am sorry for any inconvenience that these resets may cause.
FIXES
- Reduced the amount of Bloom on all of the lighting in the game.
- -- This also makes the tutorial text a little more readable.
- Tether now has a visual change to note when it is attached to something (it becomes tighter and more rope-like, and brighter).
- The Tutorial Text in Condor has been fixed to display the right text.
- The Tutorial Text in Boost now clarifies that Shear can activate targets.
- The Tutorial Text in Tether now clairfies that you should use it to swing from the ceiling.
- The hole in Cavern has been patched up.
- The hole in Colosseum has been patched up.
- R and Esc no longer function in the Main Menu.
- The Final Time displayed by the end screen should now always match the PB time.
- -- The above change may also result runs being timed .01 differently than before.
- You should no longer "finish" the level twice sometimes when using Tether + Shear to TP through it.
- The player will no longer move after death in any circumstance (including using Shear right before death).
- Using the Swap Mousewheel option in the Settings should now work properly.
- Longshot has been modified in a way that should be familiar to long-time followers of the game =).
- Temporarily changed the font on the Best Time in the level preview so the numbers don't overlap sometimes. It's ugly for now, but it's readable.
