
That's right! Once Unmatched: Digital Edition's Steam Early Access will end the skins will be released on day 1 as an element of the basic game meaning everybody will get them for free! Are you excited? In the video below you can watch all of the basic colored skins in-game!*
* This is a preview version, the final effect might vary from the clip. :)

What's more, we prepared a very special reward for our Early Access players as a thank-you gift for being with us since the 15th of September - a special set of skins that will be granted for free only to Early Access players! (More details about the reward as well as a release date soon!)

Additionally, let's dwell on the past and see what have we accomplished since the Early Access release!
Since the start of Early Access on the 15th of September, the game has been updated 7 times! Let's see the biggest changes that were part of these patches!

1. Overall AI improvements! 🤖
Our AI had a tough time fighting all of you in September - you gave it quite a challenge! Since day one we were constantly improving our AI - making it smarter and better at playing Unmatched. We also taught it even more Unmatched rules and details like you don't boost maneuver with Excalibur or use it to defeat a 1HP Harpy. ;) You know... just pro plays like that. That is also your success - your feedback helped us immensely! From what we hear from you in the comments on Steam, Facebook, Discord, and Twitter - you see and like these artificial opponents a lot!

2. Increased speed of fight animation! ⏩
Many of our players were asking for speeding up the fight animation. We increased in once but that was not enough since the questions for this feature were still piling up! In the last patch, we think we satisfied our most competitive player's need for speed. ;) Once the speed slider in the settings is set up to the maximum the combat goes almost instantaneously! Test it yourself! :D

3. "Discard" and "Hand" labels on the cards! 🃏
That is another feature you were asking us about a lot. Since the very last update, you can see labels informing you how many cards were discarded or revealed in the opponent's hand while scrolling through the decklist tab! :D Information is power and we want you to have everything presented as clearly as possible.

4. Live Game mode for online multiplayer! ⏰
From the beginning, one of the things you were asking us about was waiting for an opponent to make their move. The previous default option for time limit was "No limit" - this was working great for our previous productions which were not focused on dynamic combat as much as Unmatched is! We met the expectations of Unmatched's players and added Live Game mode in which players have up to 5 minutes to make their move and if one of them leaves the room - he or she forfeits the match!

5. Adding the "Random Hero" and the "Random Map" in online multiplayer settings! 👥
In early versions of the game while creating an online game you could choose a "Random Hero" but it was drawn in the room which from your opponent's perspective was no different from selecting a specific hero. We changed that in a way that the "Random Hero" is unknown until the game begins. We also threw in the "Random Map" setting in the same update! Now nobody will accuse you of always selecting Medusa - that's just luck! ;)

That is all... for now! ;) Expect more updates in 2023! We are constantly working on Unmatched: Digital Edition to deliver you the best digital adaptation of this amazing board game we can think of! More features and updates will be added to the game on regular basis! As for leaving the Early Access - it will happen in Q1 2023 but we will announce the precise date after our Winter break which lasts from today to the 10th of January 2023. Since we won't be able to reply to your comments before that time - Happy New Year 2023 in advance! ;)
And for the scale of the updates we made below we are presenting a combined changelog from all of the updates! A lot of these issues were reported by you - our players! Can you spot your bug report or feature request on the list? ;) Let us know in the comments!
[Feature] Random character has been added as a choice in online games.
[Feature] Random map has been added as a choice in online games.
[Feature] Random heroes and maps are hidden until the game has started.
[Feature] The fight phase has been adjusted to match 16:10 screens.
[Feature] Animation has been added to the cards left in hand after accepting attack/defense.
[Feature] Fight animation speed has been increased - set it up on maximum and feel the difference! :D
[Feature] Description of "discard" and "hand" have been added in the Character information screen.
[Feature] AI speed has been increased.
[Feature] AI has been generally improved.
[Feature] AI speed has been increased.
[Feature] Default online game mode has been changed from "No limit" to "48 hours".
[Feature] Information about Live Game mode is now displayed when creating an online game.
[Feature] Information about Live Game settings has been added to the Rulebook.
[Feature] Information about DLC characters has been unlocked in the Rulebook.
[Feature] Sound effect while placing sidekicks on the board has been added.
[Feature] New soundtrack was added to the game.
[Feature] Tooltips have been added to buttons on the right side of the main menu screen.
[Feature] Tooltips have been added to buttons in the pause menu.
[Feature] Tooltip has been added to Alice's special ability.
[Feature] Click sound has been added while moving to the next tutorial textbox.
[Feature] In-game notification informing about transforming inactive players to AI has been added.
[Feaure] Arrows in the map selection screen can be now clicked to change maps.
[Feature] Notifications informing about finishing the Tutorial's chapters have been added.
[Feature] We implemented changes to AI difficulty modes to be even more different from each other than before!
[Feature] "Close" button in the fight screen is now animated.
[Fix] Arrows in the character and map selection screen are now working.
[Fix] Missing texts have been added to the rulebook.
[Fix] Warning about the disadvantageous playing King Arthur's "Restless Spirit" card has been added.
[Fix] Camera's positioning in the Tutorial while undoing actions has been fixed.
[Fix] Issues causing the Fight Screen to be not displayed properly after playing Alice's "Jaws that Bite" card while minimalized have been fixed.
[Fix] Issue causing the login screen to be displayed twice has been fixed.
[Fix] Hiding the opponent's card in the Tutorial has been fixed.
[Fix] Prophecy card has been fixed.
[Fix] Prophecy card is now displayed correctly.
[Fix] Issue causing 2v2 games to freeze after defeating one of the AI players has been fixed.
[Fix] Issue causing the game to freeze after dealing damage to the opponent has been fixed.
[Fix] Issue causing the game to freeze during sending feedback has been fixed.
[Fix] Issue causing the online game to freeze after playing the "Voyage to the Valley of the Giant Snakes" card has been fixed.
[Fix] Issue causing the game to freeze after playing the "Maxnome Foe" card with no card in the deck has been fixed.
[Fix] Issue causing the game to freeze after undoing actions during a fight has been fixed.
[Fix] Buttons in Credits Window have been fixed.
[Fix] The upper panel of the interface is now displayed correctly while skipping the replay.
[Fix] Issue causing the game to freeze (and crash in some instances) after skipping replay has been fixed.
[Fix] Alice's special ability tooltip display in 2v2 matches has been fixed.
[Fix] Last played card is no longer displayed on a defeat screen.
[Fix] Issue causing the 2v2 online games to occasionally crash while AI was attacking a human player has been fixed.
[Fix] Issue causing the card draw animation to not be displayed in 2v2 online games has been fixed.
[Fix] Issue causing the cards in hand to be wrongly displayed after skipping the replay has been fixed.
[Fix] Issue causing the game to occasionally crash after playing Alice's Looking Glass card has been fixed.
[Fix] Replay function is now working correctly during drawing Voyage cards from the discard pile.
[Fix] Issue causing the error message to be displed after trying to join the online room has been fixed.
[Fix] Issue causing the card in hand to disappear after skipping the defense has been fixed.
[Fix] Issue causing the card to be oversized after changing the resolution during the game has been fixed.
[Fix] Issue causing the notification about maximum life to be presented each time the "Looking Glass" Card is played has been fixed.
[Fix] Issue causing the fight screen in the Tutorial to be stuck has been fixed.
[Fix] Issues with replay have been fixed.
[Fix] Missing texts have been added to the rulebook.
[Fix] Few minor errors in the graphics of the rulebook and lobby have been fixed.
[Fix] Text of the header of the statistic screen has been corrected.
[Fix] Hero's graphics placement in the character selection screen has been slightly corrected
[Fix] Issue causing the played card to return to hand after playing the Winged Frenzy card has been fixed.
[Fix] Help notifications during the fight phase have been fixed.
[Fix] Few minor errors in the graphics of the rulebook and lobby have been fixed.
[Fix] Text of the header of the statistic screen has been corrected.
[Fix] Hero's graphics placement in the character selection screen has been slightly corrected.
[Fix] Issue causing the player's name to not be displayed before choosing a hero has been fixed.
[Fix] Issue causing the maneuver to not refresh the board correctly after undoing the action has been fixed.
[Fix] Issue causing the cards in hand to disappear for a short second after selecting the defense card has been fixed.
[Fix] Main Menu and Lobby buttons during gameplay pause have been made easier to click.
[Fix] Issue causing the attacker's card animation to be displayed on the defender's card has been fixed.
[Fix] Issue causing the sidekick to skip turns once the hero has been defeated has been fixed.
[Fix] Issue causing the game to crash after King Arthur's boost has been fixed.
[Fix] Issue causing the UI to disappear once the window with fight details was closed has been fixed.
[Fix] "By the fortune and fate" card is now named correctly.
[Fix] Issues with revealing cards in the opponent's hand have been fixed.
[Fix] Issue causing the game to crash while transforming inactive players to AI has been fixed.
[Fix] Achievement for playing the Feint card has been fixed.
[Fix] Issues with boosting Medusa's Second Shot card have been fixed.
[Fix] Issue causing the game to crash while discarding random cards has been fixed.
[Fix] Issues with AI have been fixed - it is more stable right now.
[Fix] Issue causing the card to disappear during picking the defense card has been fixed.
[Fix] Issue with the visibility of cards taken to hand from the Discard Pile has been fixed.
[Fix] Issue causing the game to crash while the opponent was discarding cards has been fixed.
[Fix] Issue causing the card to disappear after boosting King Arthur's attack has been fixed.
[Fix] Issue causing the game to reload during the replay has been fixed.
[Fix] Issue causing the game to crash after discarding the last card in hand has been fixed.
[Fix] Issue causing the rooms in the lobby to not load properly has been fixed.
[Fix] Issue causing the Player's Information screen not to update in real-time has been fixed.
[Fix] Volume issues have been fixed.
[Fix] Moving map with cursor has been improved.
[Fix] Issue causing the online game to crash when another player left the game has been fixed.
[Fix] Issue causing the game to crash when starting the online game has been fixed.
[Fix] Social media buttons are now clickable.
[Fix] Issue causing the card to stay indefinitely zoomed has been fixed.
[Fix] Issue causing the zoomed card to disappear has been fixed.
[Fix] Issue causing the opponent's card to be hidden for the entire fight has been fixed.
[Fix] Issue causing the confirmation button to not work properly when resolving card effects has been fixed.
[Fix] Issues with achievements were fixed!
[Fix] Issue causing the game to freeze on AI turn has been fixed in most cases. We are still investigating the problem to completely remove it from the game but it's almost gone at this moment.
[Fix] Issue with the "Looking Glass" card has been fixed. Now if Alice is defeated in a fight in which that card was played only viable option is "draw 2 cards".
[Fix] Medusa AI processing speed was increased.
[Fix] Issue causing the cards to turn white for a split second after being played has been fixed.
[Fix] Issues with minimalizing tab with the opponent's card during the fight have been fixed.
[Fix] Global chat has been fixed!
[Fix] Issue causing the messages on chat to be displayed in reversed order has been fixed.
[Fix] Issue causing the long username to cover online status in online games has been fixed.
[Fix] Issue causing the username to be incorrectly displayed in online games has been fixed.
[Fix] Issue causing the newly drawn card to disappear has been fixed in a few cases. We are still investigating the problem to completely remove it from the game.
[Fix] Issue with animation during drawing the first card as the first player has been fixed.
[Fix] Issues with buttons on the "See our other games" screen were fixed.
[Fix] Issue causing the player to be unable to leave the online room before selecting a character has been fixed.
[Fix] Issue causing the notifications option selection in account settings were not updated has been fixed.
[Fix] Issue causing the hints during a fight to be wrongly displayed has been fixed.

