Hello everyone! Here is a small update with balance tweaks, bug fixes and AI improvements! If you have any feedback about the changes, you are welcome to share it in the Godless Discord! :3
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
Balance
- [Enemies]
- ☄️ On average, enemy waves will now spawn a bit farther from the Shrine.
- Final Boss (Act 4)
- ▲ Increased Final Boss' base health from 224 to 227.
- ☄️ ▼ Decreased Orc Warlord's stats from 10/55 to 9/52.
- ☄️ ▼ Decreased Elementalist's health from 51 to 49.
- Gorethon Valorian (Act 3 boss)
- ▲ Increased Gorethon's base health from 368 to 375.
- ▲ Increased Gorethon's health gain per level from 8.1% to 8.8%.
- Tor'Blan (Act 3 boss)
- ▲ Increased Tor'Blan's base health from 187 to 192.
- ▲ Increased Walls' health on all difficulty levels by ~4%.
- Sons of Elements (Act 2 boss)
- ▲ Increased Galant's base health from 71 to 73.
- ▲ Increased Galant's attack gain per level from 0.26 to 0.34 points.
- Narmer (Act 2 boss)
- ▲ Increased Narmer's base health from 109 to 115.
- Orion (Act 1 boss)
- ▼ Decreased Orion's health gain per level from 13.8% to 13.6%.
- [Anomalies]
- Restored Relics
- ▼ Decreased Cleansed Seal's buff values from +1/+4 to +1/+3.
- Restored Relics
- [Natural Disasters]
- Starfall
- ▼ Decreased the probability of Star Shards to create impassable tiles from 10% to 7%.
- ▼ Decreased the probability of Star Shards to create impassable tiles from 10% to 7%.
- Starfall
Other
Performance
- ☄️ The game's loading time is reduced by ~5%.
- ☄️ The loading time of battles, the world map and various locations across the game is reduced by ~5%.
- ☄️ Decreased workload to the GPU by ~7% in Act 4.
AI
- ☄️ While choosing a hex to summon a unit on, the game will now display the first action it will perform next turn. Please note: if you've already finished the tutorial, the feature will be disabled by default and you will need to enable it in the Options.
Audio
- ☄️ The background music in regular battles is now looped smoother.
Tutorial
- Tweaked certain enemies' stats in the first two tutorial battles.
Fixes
- ☄️ Fixed the Death Knight's mana cost not being reset to 7 (happened under specific circumstances).
- ☄️ Fixed enemies in the final boss battle spawning next to the Shrine while there are other free hexes on the battlefied.
- ☄️ Fixed Shrines infinitely teleporting between Broken and Cleansed Seals.
- ☄️ Fixed Sandstorms causing a softblock (happened under specific circumstances).
- ☄️ Fixed Charge causing a softblock (happened under specific circumstances).
- ☄️ Fixed tiles created by the final boss triggering the Deadly Flow.
- Fixed Cleansed Seals being copied as Northern Cities (happened under specific circumstances).
- Fixed the turn order of units getting messed up upon using the Transfer Soul fate (happened under specific circumstances).
- Fixed certain tiles' models being displayed incorrectly in Act 4 with the active Dimension Shift.
- Fixed certain modifiers' values being set incorrectly in Act 4 with the active Dimension Shift.
- Fixed Star Shards creating tiles on empty spaces with no hexes in Act 4.
- Fixed Gales not pushing units off the continent (happened under specific circumstances).
- Fixed certain RU descriptions/names being displayed incorrectly.
