Godless' next big content update is here, featuring new shrine types, skills, rituals, boons, lots of balance changes, and more! As always, thank you to our community here and on Discord for your helpful feedback. Let's dive in!
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
New Features
- Added Shrine types!
- When you finish the second run (or already finished), you will be able to choose a type of your Shrine before each run.
- Each Shrine type has a unique ability that changes your strategy from the very start.
- Upgrade the Shrine in the Sanctuary event in between continents.
- Added Speed rewards!
- When you win a battle in a certain number of turns, you will be rewarded with extra resources.
- Turn requirements change depending on a difficulty level.
Visuals and Audio
- Added SFX for new features
- Added VFX for new features
Content
- Added new Skill: Sacred Grove (nature tile)
- Added new Skill: Plant Warrior (nature unit)
- Added new Ritual: Energy Exchange
- Added new Boon: Supremacy
- Added new Boon: Enlightenment
Balance Changes
Rituals
- ▲ Reworked the payment for the third ritual with the Shrine's health. It can no longer destroy the Shrine
Boons
- Skill Mastery
- ▲ Reworked the boon so it enables the locked slots completely from the very start
- Ascension
-
▲ Decreased experience cost from 1400 to 1200
Skills
- Cursed Spirit (death unit)
- ▼ Decreased attack from 3 to 2
- Battle Rite (fire spell)
- ▲ Increased initial attack bonus from 1 to 2
- Divine Will (neutral spell)
- ▲ Decreased mana cost from 2 to 1
- Grove Keeper (nature unit)
- ⮂ Reworked the ability to affect all adjacent units instead of only allies
Act 1 Enemies
- Archdruid
- ⮂ Replaced the ability upgrade on Level 6 with stats bonus
- Talvius (boss)
- ▲ Reworked the ability to purge Talvius from all negative effects after the resurrection
Act 2 Enemies
- Keelmire (boss)
- ▼ Decreased base health from 82 to 78
- Noxen (boss)
- ▼ Decreased base health from 85 to 82
- ▼ Decreased base attack from 7 to 6
Difficulties
- Easy
- ▲ Increased experience modifier from 40% to 50%
- Normal
- ▲ Increased experience modifier from 60% to 65%
- Hard
- ▼ Decreased experience modifier from 100% to 95%
AI
- ☄️ Allies try to avoid potentially dangerous tiles whenever possible.
- Allies more likely choose to move to certain positive tiles rather than negative ones or empty hexes.
- When an ally cannot follow predicted actions (the hex is taken, the attack target is dead etc.), they will completely reconsider their intentions on the fly.
Other
UI
- The Skill Use Notifications function in Options can now be enabled/disabled only during your turn.
- When predictions update while the Left-Ctrl is pressed, the markers on the map will update automatically according to the new predictions.
- Talvius' healthbar (Act 1 boss) is hidden during the resurrection.
- The description of Galant (Act 2 boss) no longer contains the "Empowered by Noxen" label when it is next to Noxen (Act 2 boss).
Performance
- ▲ Increased FPS in Battle by ~45%
- ▲ Increased FPS in the Forge by ~20%
- ▲ Increased FPS on the World map by ~15%
- ▲ Increased FPS on the Chest scene by ~5%
- ▲ Increased FPS in the Chamber by ~5%
- ▲ Increased FPS in the Library by ~5%
- ▲ Increased the loading speed of battles by ~15%
Fixes
- Fixed various UI elements being incorrectly displayed in certain resolutions.
- Fixed the Extreme difficulty level not unlocking correctly after completing an Act on the Hard difficulty.
- Fixed skill icons in battle being displayed as blocked despite having enough mana.
- Fixed the Last Order ritual destroying the Shrine. Both of its effects cannot drop the Shrine's health below 1.
- Fixed the Kill In Duel fate causing softblock on rare occasions.
- Fixed the Shrine's health payment for the third Ritual dealing damage to the Shrine's Illusions summoned with Fates or Rituals (happened on rare occasions).
- Fixed the malfunction of the dragging mechanism after dragging an equipped skill from the inventory to the same skill on the upper panel.
- Fixed a tile tooltip being stuck on screen when its tile has been destroyed.
- Fixed healthbars displaying negative numbers when a unit gains health (happened on rare occasions).
- Fixed the Grove Keeper not triggering each turn effects of immovable units.
Known Issues
- Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
- Enemy units sometimes get stuck moving between two tiles
- Enemy units sometimes move back and forth even if they're adjacent to the Shrine
- The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
- Accessing inspect mode on some tooltips will cancel the skill that is being placed
