-Fixed mines ( Silver & Gold ) not spawning in cave.
-Fixed building stacks (doors/windows/etc).
-Tweaked main menu.
-Tweaked Bed show the proper Owners.
-Reworked how AI display difficulty, common is white, hard is orange, and chaotic is purple.
-Reworked the cave with new NPC.
-Reworked attribute gain to 1 per level instead of 2.
-Reworked crit chance increase and crit damage increase to half of previous value on attribute gain.
-Reworked character creation to give 5 attributes at the start.
-Reworked Build counters to start at one, but using the shift key maintains groups of 5. Goes 0 5 10 15 etc instead of 1 6 11 etc.
-Reworked torches to last 1200 seconds and decay during use.
-Added poison damage and resistance.
-Added a player level cap to level 20
-Added magic shrines stations ( for enchanting weapons ).
-Added basic pullable cart, can be stolen from players and damaged. Cart includes a crafting component as well. (WIP)
-Added magic mace, axe, sword, dagger, spear, scythe, knuckle, shield, great hammer, great sword, great axe.
-Added Enemy difficulty tiers (Top Easiest - Bottom Hardest).
-Removed Some Hair Styles
