Greetings Warlander!
Here are the details of the October 7 update.

New Features
- A new 5-team battle map "Victory Bell" will be implemented.
- The number of towers in Victory Bell is five, significantly fewer than in The pentagon (the existing five-team map), making each tower more important, and the key to victory is how well you can keep your towers in place. Also, whereas the pentagon had different terrain and fortress for each team, the terrain and fortress in Victory Bell are similar for all teams.
- There are three routes to attack the castle, with a battering ram and siege tower on each of the left and right lanes. The central route has no weapons, but catapults can be used to attack the central route gate. The Special Ops who cover with catapults and the Assault Squad who rush into the castle must work well together to break into the castle.
- Team skills " Hymn of War" and "Battlecry" will be implemented with additional effects for squad members
- Hymn of War
- The amount of armor granted to all participants will change depending on the participation of squad members
- 1 member: 25
- 2 members: 85
- 3 members: 145
- 4 members: 200
- Armor value upper limit 200
- Squad member participation grants [Increased Natural Recovery] (buff) to members only when they are not in combat.
- Without buffs: Warrior and Mage recovery limit 50%, automatic recovery rate 4%/s, time to trigger automatic recovery 10s
- With buffs: Warrior and Mage recovery limit 100%, automatic recovery rate 4%/s, time to trigger automatic recovery 5s
- Values are subject to adjustment.
- Buffs are subject to the skill "Dispel".
- Battle Cry
- The duration and level of the buff for the attack power increase buff for all participants will change depending on the participation of squad members.
- 1 member: buff duration 20s, buff level 1
- 2 members: buff duration 70s, buff level 3
- 3 members: buff duration 120s, buff level 5
- 4 members: buff duration 160s, buff level 7
- Buff duration upper limit 160s
- Squad member participation grants the following buffs to squad members only
- Weapons Move up
- Building speed up
- Duration and buff level do not change depending on the number of members
- Buffs are subject to the skill "Dispel".
- With the addition of squad member effects, the UI display for team skills will be modified
- The duration and level of the buff for the attack power increase buff for all participants will change depending on the participation of squad members.
- The amount of armor granted to all participants will change depending on the participation of squad members
- A "Portal Gate" that only members of the same team can pass through will be added to the Cleric Ult "Turret Wall".
- No bullet can pass through.
- Allied bot and alliance team members cannot pass through
- New products will be added to the shop.
- A new function "Treasure Hunt" will be implemented in the shop.
- This is a new feature that allows you to obtain random items by spending Goldin.
- You can acquire a variety of skins, including skins that have been sold in the past.
- We will also continue to add skins that can only be obtained through the Treasure Hunt.
- A new feature "Survey" will be implemented.
- A QR code linked to an external survey page will be displayed in the game.
- A survey field will be added to the Questionnaire section of the top menu to take you to the survey page.
Improvements & Changes
- Hymn of War
- Bot Commander's instructions have been adjusted.
- Key help for switching pages has been added along with the addition of scrolling operations in the store
- The icon display in the shop has been adjusted and changed to make it easier to see which categories and products are on sale.
- When an ally receiving Energy Blessing attacks an enemy, an effect and SE have been added to the reticle to indicate that the ally is attacking the Energy Blessing activator.
- Changed so that when there is an allied player (including oneself) inside the Cleric skill “Sphere Shield”, the Cleric will receive Valor points if the Sphere Shield is hit by an enemy's long-range attack.
Bug Fixes
- Fixed an issue in which all icons indicating the color of the model displayed next to the item name of modern warfare equipment were displayed in gray.
- Fixed an issue where guarding the alternate projectiles of the " Turret Wall" ballista could cause the ballista to not accept any action other than guarding.
- Fixed an issue with the "Turret Wall" where it was possible to climb and stand on it from the side.
- Fixed a bug that sometimes prevented matching from starting if you left the party at the same time you entered the matching.
- Fixed a bug that could cause unintended UI and behavior when attempting to activate the "Turret Wall" in certain positions.
- Fixed an issue where the "Turret Wall", when placed on a breakable scaffold, would sometimes remain floating in mid-air without breaking even if the scaffold was no longer there.
- Fixed a bug that allowed a robot to destroy the "Turret Wall".
- Fixed a bug in Ritual Valley A where the blue team BOT would repeatedly respawn in Tower A.
- Steam version only: Fixed a bug in which switching the control type on the character slot selection screen did not switch the key helper for skills.
- Fixed a bug that caused the microphone to automatically unmute when going to Results with the microphone muted.
- Fixed a bug where the Ult "Phoenix" sometimes did not slip past enemy bullets
- Fixed a bug that prevented Warrior Pose 27 from being the correct pose.
- Fixed a problem in which the number of occupied towers under the minimap was not updated when the tower was 80% occupied and in acquisition status.
- Fixed a problem in which the dialog box for specifying the number of boost items and color powders could not be displayed when trying to purchase them in the event store, and the items could not be purchased in bulk.
- Fixed a problem in which the targets of non-commander members did not switch after the tower was occupied when the commander sent a group of troop instructions.
- Fixed a bug in the Ritual Valley stage where the BOT commander did not give attack instructions to the siege tower route.
- Fixed a squad mission for invading an enemy castle not being accomplished when invading the castle of a team that was destroyed in a 5-team battle.
- Fixed a bug that allowed a unit to get a score for completing a unit mission after turning over when the unit was an attacking unit in a 5-team battle.
- Fixed a problem in which the fort section was not shown on the map of Ritual Valley A.
- Fixed a bug with the “Wave Blaster” skill that was sometimes causing it to incorrectly apply burning damage.
- Fixed a bug with the “Tower Rock” Arcane Art that sometimes prevented it from correctly appearing on the Map and Mini Map.
- Fixed a bug that could sometimes prevent other players from piloting a Robot if the original pilot was disconnected from the game.
- Fixed other minor bugs.

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