|
Skill Name
|
Changes
|
|
Dual Pistol Skills
| - Added DMG modifier depending on distance.
- x1.2 at close range.
- x0.8 at max range.
|
|
Rifle Skills
| - Added DMG modifier depending on distance.
- x0.8 at close range.
- x1.2 at max range.
|
|
Power Reload/Necklace Tab skill
| - Added Barrier Penetrator effect.
- Reloads 10 bullets, each dealing an additional 188 DMG to targets with Barrier effect.
- Added Wounded effect when using Dual Pistol skills, lasting 15s. Can be Cleansed.
- Can reload a maximum of 100 bullets.
|
|
Speed Shot
| - Hurled Speed Shot (Epic): Power 68 → 78.
- Removed Wounded and Critical Damage effects.
|
|
Electric Shot
| - Added Bullseye effect to the Electrocute DMG applied after hit.
- Altered Electric Shot (Uncommon): Sleep effect will no longer be removed with an indirect hit. Removed Bullseye effect.
- Explosive Electric Shot (Rare): Lightning Bolt Chance 10% → 30%. Bullseye no longer triggered.
|
|
Sequential Puncture
| - Added 2s Stun effect to targets within 4m range of the 1st attack.
- Havoc Sequential Puncture (Epic): Skill Attribute Points 49 → 56.
|
|
Grenade Lob
| - Added Critical Damage effect. Stacks 1 time only, increases Dual Pistol DMG by 10%.
- Unrelenting Grenade Lob (Epic): Added Physical DMG taken decrease by 75%. Cooldown increased by 300%. Added Blind effect.
|
|
Missile
| - Fatal Missile (Rare): Added DMG Increase 20%.
- Hurled Missile (Epic): Power 20% → 30%.
|
|
Boot
| - Opportune Boot (Epic): Removed Stun duration increase 50%.
- Added Tenacity effect upon use.
|
|
Piercing Mortar
| - Power 404 → 929.
- Removed Knockdown effect.
- Added Transcend effect.
|
|
Bullet Rain
| - No longer a Rifle Exclusive Skill.
|
|
Evasive Fire
| - No longer a Dual Pistol exclusive skill.
- Stamina Consumption 4,000 → 3,000.
- Added Slowdown effect for 2s. Can be Cleansed.
|
|
Evasive Fire
| - Active Evasive Fire (Common) is now Epic.
- Explosive Evasive Fire (Epic) is now Common.
- Explosive Evasive Fire (now Common): Changed Airborne effect to Stun. Removed Power Increase.
- Added Barrier Weakening. Decreases Barrier generation by 90% for 10s. Cannot be Cleansed.
|
|
Bombardment
| - Bullseye Accuracy Increase 600 → 250.
- Hurled Bombardment (Uncommon): Decreased DMG by 50%. Added 50 DMG and Stun effect for 2s upon grenade explosion.
- Active Bombardment (Rare): Added Numb effect.
|
|
Mine Planting
| - Changed Airborne effect to Stun for 1s.
- Altered Mine Planting (Common) is now Epic.
- Displacing Mine Planting (Epic) is now Common.
- Displacing Mine Planting (now Common): Removed Power Increase 100%.
- Added Barrier Weakening. Decreases Barrier generation by 90% for 10s. Cannot be Cleansed.
|
|
Plasma Shot
| - Fires 3 shots → 1 shot.
- Removes all Barrier effects upon hit.
- Unrelenting Plasma Shot (Common): Power 50 → 177.
- Displacing Plasma Shot (Uncommon): Inflicts Barrier Weakening.
|
|
Sequential Riflefire
| - Additional DMG of 34 to targets with Barrier
- Additional 25% Power to Crowd Controlled targets.
- Rapid Sequential Riflefire (Epic): Power Increase 15% → 20%.
- Hurled Sequential Riflefire (Rare): Removed 25% Power decrease. Energy Recovery disabled during skill use.
|
|
Arcane Shot
| - Power 186 → 120.
- Stun of 3s when 3 shots hit → Stun of 1.5s when skill hits and additional Stun of 3s when 3 shots hit.
- Rapid Arcane Shot (Epic): Applies Stun of 0.5s upon 1 hit, Stun of 3s upon 3 hits. Added DEF Decrease of 5% per Stack, with up to 5 stacks for 10s.
|
|
Explosive Leap
| - Combined Explosive Leap (Epic): Critical Hit Rate Increase 100% → DMG Increase 30%.
|
|
Combo Shot
| - Removed Agile when sliding.
- Sliding duration changed to 4s.
- Added Stiffen to Sliding when in PvP.
|
|
Barrage
| - Idle Barrage (Epic): Removed Airborne from Timed Mortar.
|
|
Timed Mortar
| - Altered Timed Mortar (Rare): Added DMG Decrease 50%.
- Shocking Timed Mortar (Epic): Applies Airborne to 1st hit only.
|
|
Precision Shot
| - Removed Wounded effect.
- Added Power Reload effect with 30% chance upon Critical Hit.
- Rapid Precision Shot (Epic): Added DMG Increase 20%.
|
|
Honing Shell
| - Removed Silence effect.
- Cooldown 18s → 24s.
- Displacing Honing Shell (Rare): Changed into a charge skill. Added Perfect Zone. Will not fire if Perfect Zone fails. Added Finishing Smite upon successful Perfect Zone / when fully charged. Finishing Smite modifier up to x2.
- Rapid Honing Shell: Removed Transcend effect. Added Bullseye effect.
|
|
Battle Log
| - Added Steel Turret effect when within 14m attack range.
- Steel Turret: Added DMG taken decrease of 30% to summoner. Can be Cleansed.
- Cooldown 30s → 40s.
|
|
War Drone
| - Added Full Evade effect for 2s when skill ends.
- Added Tenacity effect during skill use and Barrier effect. Barrier is removed upon landing. Barrier strength equals to 30% of Max Vitality. Cannot be Cleansed.
|
|
Arced Mortar
| - Displacing Arced Mortar (Epic): Applies Bombardment. DMG Increased by 20%.
- Removed Energy Cost Decrease 30%.
- Decreases MOV SPD by 50%.
- Category: Projectile → Ground-Targeted.
|