Welcome to a seventy-seven DevLog for Alaska Gold Fever!
Hello, explorers and adventurers!
Today we’re taking you behind the scenes into the living, breathing town at the heart of Alaska Gold Fever. In this devlog, we’re talking more about NPCs – who they are, how we’re building them, and what roles they’ll play in your gold-fueled adventure.
Bringing the Gold Rush Town to Life
We didn’t want the town to just be a backdrop. Our goal is for every NPC to feel like a real person, not just a quest marker or vendor. Each has their own story, routines, and purpose in the world.
Meet some of the locals:
Banker, the shopkeeper, a drunkard, hunter, mechanic

How We Build NPCs
Each character goes through several stages of development:
-Backstory - We write a short background for each NPC (where they’re from, what they want, what they’re hiding).
-Gameplay role - What do they offer? Quests, services, hints?
-3D modeling & animation - We’re going for a stylized realism (low-poly with strong personality).
-Dialogue - Each NPC will have dynamic dialogue based on time of day, weather, your reputation, and world events.

🧭 What Can NPCs Do?
-Sell, repair, rent, and trade gear
-Offer side quests (e.g. “find my lost tools,” “pick up a package at the dock”)
-React to your actions – don't shoot in town!
-Unlock new town features – some NPCs help expand the settlement
-Add life and atmosphere – they have daily routines, interact with each other, and react to the world


🔁 Example: Daily NPC Routine
-Morning: opens the general store or works outside.
-Midday: working, going to bank/church.
-Evening: going back to home or saloon to drink.

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team
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