Hi all,
It's been a while since the last update, due to the start of the next major update - multiple cannons.
Thought I'd update you on how it's going as there may still be a few weeks left.
The main reason many (and myself) wanted multi-cannons is now possible. The doors are now open for effective WWI land ships.

By assigning cannons to fire-groups you can fire one at a time, or multiple at once.


You can have multiple cannons using the same blueprint, making designing a breeze.

Different calibers are perfectly possible, though we're still lacking effective high-explosive for the higher calibers.


You'll need to have a gunner and loader for each cannon. Still limiting to one cannon per gunner and loader.

Ammo racks are now less cluttered with high numbers of turrets. You'll need a rack for each size of shell fired by the tank's cannons.

All that's left is AI turret control, and gun and turret constraints.
AI turret control allowing you to have your secondary turrets all targeting different enemies.
Better gun and turret constraints stopping your secondary turrets all targeting you (shooting yourself accidentally).
It's still very much a work in progress, but you can play it right now in the new beta branch for multi-cannons. Though it's best to wait until it's out of experimental if you'd like a smooth experience. Opt-in like so:

- Hamish
