Fixes for various issues created in V0.111
Additions
- Cannons now have gearing, like the turret. This will allow you to move just about any cannon. Lighter cannons will be able to see their old speeds in V0.110.
- You can now scale with the keyboard. Default bindings: -/=. Traditional scaling wasn't working for some, making the new mantlet scaling very limiting.
Fixes
- Pz38t mantlet armour now uses the correct model.
- Pz38t mantlet can no longer rotate sideways.
- Fixed two inaccuracies in cannon mass distribution calculation.
- Fixed hull strips not being able to move all the way up to the lower hull height.
- AT guns are now aiming and firing correctly again.
- Gunner efficiency no longer affects the torque used to move the cannon as it doesn't make sense.
- Repeatedly rapidly opening and closing various GUI screens should no longer cause the GUI to get stuck on screen.
Changes
- Doubled turret top speeds, allowing you to get the same top speeds with double the acceleration.
- Halved the mass of all muzzle brakes.
- Hull front and rear strips can now be completely hidden.
- Updated all starter vehicles.
- Lowered the max torque of cannon traverse motors to correct for the increased torque possible through gearing.
