A planned server maintenance was completed at 5:00 EST on 5th August 2025 where the following bug fixes were pushed.
Fixed a optimization issue caused by setting titles
Fixed a server error that may have had unexpected consequences caused during loading player data
Fixed a server error that may have had unexpected consequences caused during saving guilds
Fixed a server error that may have had unexpected consequences caused by an index out of bounds error with Events (NPCs)
Fixed a server error that may have had unexpected consequences caused during finding player guild
Fixed a server error that may have had unexpected consequences caused during 25ms server loop (projectile handling)
Fixed a server error that may have had unexpected consequences caused during despawning projectiles
Fixed a server error that may have had unexpected consequences caused during respawning map items
Fixed the server keeping players logged in infinitely in rare conditions where saving fails
Fixed a server crash caused by GM /mapreports in rare conditions
Added clearer error messaging when a login times out due to reasons like Authentication taking too long due to connection issues
A lot of these bug fixes come thanks to better error handling added in previous updates. It's a little hard to explain this to non-programmers, but the way the game engine has been updated over the last few years thankfully allows us to fix these deep rooted issues with the game within hours (and even minutes sometimes) instead of within weeks or months of work, and recently, we added even more useful features for us to quickly detect these errors.
