Player:
- The different hero falling animation is now rendering properly
- Dashing is now represented as the selected character avatar
- Hunter bow reworked
- Projectiles now fired from 'inside' the player to avoid wall collisions
Enemies:
- Bashee attacks, arrows from Skeleton Archers and swords from Skeleton Overlords no longer knockback the player
- Skeletons no longer 'hover' on top of holes when they fall
- Enemies that come out from barrels will no longer trap you in certain rooms
- Boss stages tweaked
- Added two enemies:
-- Small slime (Bounces around and hurts you on touch)
-- Zombat (Flies around and screams at you)
Game:
- Game version now available in the menu
- Health drops are now more rare (further balancing will be done)
- Hopefully fixed issue where player cannot move after restarting/moving to a new level. More testing needs to be done since the issue is not easy to reproduce.
- Fixed bug where players would get items in their inventory after opening up a chest
- Minor performance updates
- Increased number of enemies spawning
