Hey all, welcome to my fourth dev blog.
Will post the fifth chapter on Friday, where there will be more info.
Let's look at what I've worked on
Damage Rework
- I discovered a bug with a damage/range calculation which determines how much damage the player should do based on the distance the projectile travelled before hitting its target. In the current version, the lower the Range Factor of a weapon, the faster the damage should falloff, however in the current version a mistake I made means that once the Range Factor goes below a certain value there is no damage falloff at all. This mistake has been fixed.
Bullet Spread Rework
- A rework of the bullet spread for each weapon which previously wasn't working correctly when the player was moving. This is now fixed and the player has a penalty to their accuracy when hip firing and moving.
Implementation of shotguns and shotgun spread
- All shotguns have been implemented into the game with their separate bullet spread logic.
Weapon Tracers
- Tracers for bullets for both the first person perspective as well for other clients.
Weapon Attachments Logic
- Functionality for weapon attachments so that they provide the specific bonuses and benefits when attached, for example, the holographic sight reduces recoil when aiming down sight (ADS).
Shop Menu
- Shop functionality with 3D weapon models as well improved user interface (UI) alongside the addition of an inventory system as well.
I will go into more details on Friday about what I've been working as I have recently been preoccupied with coding and personal stuff. In addition to extra details, I will also talk about what I will develop next on Friday as well.
Thank you to everyone for helping to support the game!
Kind Regards,
KolaCape
